diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml
index f52faea97..05ece48e0 100644
--- a/gamedir/Data-1.13/TableData/DifficultySettings.xml
+++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml
@@ -34,6 +34,7 @@
JA2 default is FALSE. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool or enable unlimited reinforcements.
MaxMercDeaths : How many mercs can die at each difficulty level? min = 0 max = 10
+ LootStatusModifier : When opponents drop their equipment on death it gets damaged by this random amount. Usually the higher the difficulty level the higher the possible damage. : 0 - 100
{Creatures Settings}
@@ -135,6 +136,7 @@
0
0
0
+ 0
0
0
@@ -204,6 +206,7 @@
16
0
2
+ 0
510
6
@@ -273,6 +276,7 @@
12
0
4
+ 20
450
7
@@ -342,6 +346,7 @@
8
0
6
+ 40
390
9
@@ -411,6 +416,7 @@
2
1
8
+ 60
150
15
diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml
index f52faea97..05ece48e0 100644
--- a/gamedir/Data/TableData/DifficultySettings.xml
+++ b/gamedir/Data/TableData/DifficultySettings.xml
@@ -34,6 +34,7 @@
JA2 default is FALSE. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool or enable unlimited reinforcements.
MaxMercDeaths : How many mercs can die at each difficulty level? min = 0 max = 10
+ LootStatusModifier : When opponents drop their equipment on death it gets damaged by this random amount. Usually the higher the difficulty level the higher the possible damage. : 0 - 100
{Creatures Settings}
@@ -135,6 +136,7 @@
0
0
0
+ 0
0
0
@@ -204,6 +206,7 @@
16
0
2
+ 0
510
6
@@ -273,6 +276,7 @@
12
0
4
+ 20
450
7
@@ -342,6 +346,7 @@
8
0
6
+ 40
390
9
@@ -411,6 +416,7 @@
2
1
8
+ 60
150
15