mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Use SoldierID
This commit is contained in:
@@ -3224,7 +3224,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
if ( pSoldier )
|
||||
{
|
||||
INT32 sNearestPC;
|
||||
UINT16 ubID;
|
||||
SoldierID ubID;
|
||||
INT8 bMoneySlot;
|
||||
INT8 bEmptySlot;
|
||||
|
||||
@@ -3235,7 +3235,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
ubID = WhoIsThere2( sNearestPC, 0 );
|
||||
if (ubID != NOBODY)
|
||||
{
|
||||
pSoldier2 = MercPtrs[ ubID ];
|
||||
pSoldier2 = ubID;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3357,7 +3357,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if (pSoldier)
|
||||
{
|
||||
UINT16 ubTargetID;
|
||||
SoldierID ubTargetID;
|
||||
SOLDIERTYPE *pTarget;
|
||||
|
||||
// Target a different merc....
|
||||
@@ -3384,7 +3384,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
}
|
||||
else
|
||||
{
|
||||
pTarget = MercPtrs[ ubTargetID ];
|
||||
pTarget = ubTargetID;
|
||||
}
|
||||
|
||||
// Use a different approach....
|
||||
@@ -3477,7 +3477,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if (pSoldier)
|
||||
{
|
||||
UINT16 ubTargetID;
|
||||
SoldierID ubTargetID;
|
||||
SOLDIERTYPE *pTarget;
|
||||
INT32 cnt;
|
||||
BOOLEAN fGoodTarget = FALSE;
|
||||
@@ -3491,7 +3491,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
}
|
||||
else
|
||||
{
|
||||
pTarget = MercPtrs[ ubTargetID ];
|
||||
pTarget = ubTargetID;
|
||||
}
|
||||
|
||||
pSoldier->aiData.uiPendingActionData4 = APPROACH_DONE_PUNCH_1;
|
||||
@@ -3901,7 +3901,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
if ( !gfInTalkPanel )
|
||||
{
|
||||
INT32 sNearestPC;
|
||||
UINT16 ubID;
|
||||
SoldierID ubID;
|
||||
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if ( pSoldier )
|
||||
@@ -3914,7 +3914,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
ubID = WhoIsThere2( sNearestPC, 0 );
|
||||
if (ubID != NOBODY)
|
||||
{
|
||||
pSoldier2 = MercPtrs[ ubID ];
|
||||
pSoldier2 = ubID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user