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Use SoldierID
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+4
-7
@@ -995,16 +995,13 @@ void RebuildCurrentSquad( void )
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void ExamineCurrentSquadLights( void )
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{
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// rebuilds current squad to reset faces in tactical
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UINT16 ubLoop;
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// OK, we should add lights for any guy currently bInSector who is not bad OKLIFE...
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ubLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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for ( ; ubLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ubLoop++)
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SoldierID usID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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for ( ; usID <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++usID)
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{
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if ( MercPtrs[ ubLoop ]->bInSector && MercPtrs[ ubLoop ]->stats.bLife >= OKLIFE )
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if ( usID->bInSector && usID->stats.bLife >= OKLIFE )
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{
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MercPtrs[ ubLoop ]->PositionSoldierLight( );
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usID->PositionSoldierLight( );
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}
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}
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