Use SoldierID

This commit is contained in:
Asdow
2024-11-21 23:56:44 +02:00
parent 1ac5d153fb
commit 0d97e36c34
22 changed files with 218 additions and 204 deletions
+4 -7
View File
@@ -995,16 +995,13 @@ void RebuildCurrentSquad( void )
void ExamineCurrentSquadLights( void )
{
// rebuilds current squad to reset faces in tactical
UINT16 ubLoop;
// OK, we should add lights for any guy currently bInSector who is not bad OKLIFE...
ubLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( ; ubLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ubLoop++)
SoldierID usID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( ; usID <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++usID)
{
if ( MercPtrs[ ubLoop ]->bInSector && MercPtrs[ ubLoop ]->stats.bLife >= OKLIFE )
if ( usID->bInSector && usID->stats.bLife >= OKLIFE )
{
MercPtrs[ ubLoop ]->PositionSoldierLight( );
usID->PositionSoldierLight( );
}
}