diff --git a/GameVersion.cpp b/GameVersion.cpp index aa9735420..f59109119 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.444" }; + INT16 zVersionLabel[256] = { L"Release v1.13.449" }; #endif -INT8 czVersionNumber[16] = { "Build 06.08.15" }; +INT8 czVersionNumber[16] = { "Build 06.08.16" }; INT16 zTrackingNumber[16] = { L"Z" }; diff --git a/Tactical/Soldier Create.cpp b/Tactical/Soldier Create.cpp index f40c9463b..58651f6e1 100644 --- a/Tactical/Soldier Create.cpp +++ b/Tactical/Soldier Create.cpp @@ -457,10 +457,10 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 * if ( i != NO_SLOT && Random( 5 ) < SoldierDifficultyLevel( &Soldier )) { // start camouflaged - Soldier.bCamo = (INT8)Item[i].camobonus; - Soldier.urbanCamo = (INT8)Item[i].urbanCamobonus; - Soldier.desertCamo = (INT8)Item[i].desertCamobonus; - Soldier.snowCamo = (INT8)Item[i].snowCamobonus; + Soldier.bCamo = (INT8)Item[Soldier.inv[ i ].usItem].camobonus; + Soldier.urbanCamo = (INT8)Item[Soldier.inv[ i ].usItem].urbanCamobonus; + Soldier.desertCamo = (INT8)Item[Soldier.inv[ i ].usItem].desertCamobonus; + Soldier.snowCamo = (INT8)Item[Soldier.inv[ i ].usItem].snowCamobonus; } } }