- When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.

- Improved roof collapsing for small roofs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-25 11:30:18 +00:00
parent 7e3d9e368c
commit 0ddb33576a
11 changed files with 85 additions and 26 deletions
+2 -2
View File
@@ -1935,9 +1935,9 @@ INT32 LineOfSightTest( FLOAT dStartX, FLOAT dStartY, FLOAT dStartZ, FLOAT dEndX,
// leaving a tile, check to see if it had gas in it
// if ( pMapElement->ubExtFlags[0] & (MAPELEMENT_EXT_SMOKE | MAPELEMENT_EXT_TEARGAS | MAPELEMENT_EXT_MUSTARDGAS) )
if ( pMapElement->ubExtFlags[0] & (MAPELEMENT_EXT_SMOKE | MAPELEMENT_EXT_TEARGAS | MAPELEMENT_EXT_MUSTARDGAS | MAPELEMENT_EXT_BURNABLEGAS) )
if ( pMapElement->ubExtFlags[0] & (MAPELEMENT_EXT_SMOKE | MAPELEMENT_EXT_TEARGAS | MAPELEMENT_EXT_MUSTARDGAS | MAPELEMENT_EXT_BURNABLEGAS | MAPELEMENT_EXT_DEBRIS_SMOKE) )
{
if ( (pMapElement->ubExtFlags[0] & MAPELEMENT_EXT_SMOKE) && !fSmell )
if ( (pMapElement->ubExtFlags[0] & (MAPELEMENT_EXT_SMOKE | MAPELEMENT_EXT_DEBRIS_SMOKE) ) && !fSmell )
{
bSmoke++;