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- When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
- Improved roof collapsing for small roofs. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -570,10 +570,8 @@ void UpdateAniTiles( )
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ubExpType = Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubType;
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// if ( ubExpType == EXPLOSV_TEARGAS || ubExpType == EXPLOSV_MUSTGAS ||
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// ubExpType == EXPLOSV_SMOKE )
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if ( ubExpType == EXPLOSV_TEARGAS || ubExpType == EXPLOSV_MUSTGAS ||
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ubExpType == EXPLOSV_SMOKE || ubExpType == EXPLOSV_BURNABLEGAS || ubExpType == EXPLOSV_SIGNAL_SMOKE )
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ubExpType == EXPLOSV_SMOKE || ubExpType == EXPLOSV_BURNABLEGAS || ubExpType == EXPLOSV_SIGNAL_SMOKE || ubExpType == EXPLOSV_SMOKE_DEBRIS )
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{
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// Do sound....
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// PlayJA2Sample( AIR_ESCAPING_1, RATE_11025, SoundVolume( HIGHVOLUME, pNode->sGridNo ), 1, SoundDir( pNode->sGridNo ) );
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