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Convert SetInfoChar & DrawFace to use SoldierID
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@@ -137,7 +137,7 @@ extern BOOLEAN gfSkyriderEmptyHelpGiven;
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extern std::vector<SOLDIERTYPE*> gSelectedSoldiers;
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BOOLEAN SetInfoChar(UINT16 ubID);
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BOOLEAN SetInfoChar(SoldierID ubID);
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void EndMapScreen( BOOLEAN fDuringFade );
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void ReBuildCharactersList( void );
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