Convert SetInfoChar & DrawFace to use SoldierID

This commit is contained in:
Asdow
2024-11-15 01:28:06 +02:00
parent 735075869c
commit 0def972901
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -1902,7 +1902,7 @@ BOOLEAN InitializeInvPanelCoordsRobot()
} }
// the tries to select a mapscreen character by his soldier ID // the tries to select a mapscreen character by his soldier ID
BOOLEAN SetInfoChar( UINT16 ubID ) BOOLEAN SetInfoChar( SoldierID ubID )
{ {
for (INT16 bCounter = 0; bCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; bCounter++) for (INT16 bCounter = 0; bCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; bCounter++)
{ {
@@ -2223,7 +2223,7 @@ void GlowTrashCan( void )
void DrawFace( INT16 sCharNumber ) void DrawFace( INT16 sCharNumber )
{ {
SOLDIERTYPE *pSoldier = NULL; SOLDIERTYPE *pSoldier = NULL;
static INT16 sOldId = -1; static SoldierID sOldId = NOBODY;
// draws the face of the currently selected merc, being displayed int he upper left hand corner // draws the face of the currently selected merc, being displayed int he upper left hand corner
+1 -1
View File
@@ -137,7 +137,7 @@ extern BOOLEAN gfSkyriderEmptyHelpGiven;
extern std::vector<SOLDIERTYPE*> gSelectedSoldiers; extern std::vector<SOLDIERTYPE*> gSelectedSoldiers;
BOOLEAN SetInfoChar(UINT16 ubID); BOOLEAN SetInfoChar(SoldierID ubID);
void EndMapScreen( BOOLEAN fDuringFade ); void EndMapScreen( BOOLEAN fDuringFade );
void ReBuildCharactersList( void ); void ReBuildCharactersList( void );