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Convert SetInfoChar & DrawFace to use SoldierID
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@@ -1902,7 +1902,7 @@ BOOLEAN InitializeInvPanelCoordsRobot()
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// the tries to select a mapscreen character by his soldier ID
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// the tries to select a mapscreen character by his soldier ID
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BOOLEAN SetInfoChar( UINT16 ubID )
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BOOLEAN SetInfoChar( SoldierID ubID )
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{
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{
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for (INT16 bCounter = 0; bCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; bCounter++)
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for (INT16 bCounter = 0; bCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; bCounter++)
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{
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{
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@@ -2223,7 +2223,7 @@ void GlowTrashCan( void )
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void DrawFace( INT16 sCharNumber )
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void DrawFace( INT16 sCharNumber )
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{
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{
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SOLDIERTYPE *pSoldier = NULL;
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SOLDIERTYPE *pSoldier = NULL;
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static INT16 sOldId = -1;
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static SoldierID sOldId = NOBODY;
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// draws the face of the currently selected merc, being displayed int he upper left hand corner
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// draws the face of the currently selected merc, being displayed int he upper left hand corner
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@@ -137,7 +137,7 @@ extern BOOLEAN gfSkyriderEmptyHelpGiven;
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extern std::vector<SOLDIERTYPE*> gSelectedSoldiers;
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extern std::vector<SOLDIERTYPE*> gSelectedSoldiers;
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BOOLEAN SetInfoChar(UINT16 ubID);
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BOOLEAN SetInfoChar(SoldierID ubID);
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void EndMapScreen( BOOLEAN fDuringFade );
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void EndMapScreen( BOOLEAN fDuringFade );
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void ReBuildCharactersList( void );
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void ReBuildCharactersList( void );
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