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New option DEFEAT_MODE:
- 0: default, any lost battle is considered defeat - 1: if enemy team was alerted - 2: if at least one of retreating mercs is not covert - 3: if at least one merc was killed in battle - 4: if all mercs were killed in battle MORALE_RAN_AWAY: - apply penalty when retreating from sector only if enemy team was alerted - improved check for mercs in sector - no MORALE_HEARD_BATTLE_LOST penalty - no reputation loss when retreating from battle CheckForEndOfBattle: - only apply morale and loyalty penalty if player was defeated - only play death music if player is defeated - log defeat only when player was defeated - clear aware status for enemy team, clear enemy kill counter git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8945 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1493,7 +1493,6 @@ void LoadGameExternalOptions()
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// Flugente/sevenfm: player-controlled mercs won't die instantly from most damage, instead they fall into a coma
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gGameExternalOptions.fReducedInstantDeath = iniReader.ReadBoolean("Tactical Gameplay Settings", "REDUCED_INSTANT_DEATH", FALSE);
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// enable schedules and decision making for any named npc regardless of their team
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gGameExternalOptions.fAllNamedNpcsDecideAction = iniReader.ReadBoolean("Tactical Gameplay Settings", "ALL_NAMED_NPCS_DECIDE_ACTION", FALSE);
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@@ -1502,6 +1501,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fEnemyJams = iniReader.ReadBoolean("Tactical Gameplay Settings", "ENEMY_JAMS", true, false);
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gGameExternalOptions.fNewRandom = iniReader.ReadBoolean("Tactical Gameplay Settings", "NEW_RANDOM", true, false);
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gGameExternalOptions.ubDefeatMode = iniReader.ReadInteger("Tactical Gameplay Settings", "DEFEAT_MODE", 0, 0, 4);
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//################# Tactical Enemy Role Settings ##################
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// Flugente: enemy roles
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