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New option DEFEAT_MODE:
- 0: default, any lost battle is considered defeat - 1: if enemy team was alerted - 2: if at least one of retreating mercs is not covert - 3: if at least one merc was killed in battle - 4: if all mercs were killed in battle MORALE_RAN_AWAY: - apply penalty when retreating from sector only if enemy team was alerted - improved check for mercs in sector - no MORALE_HEARD_BATTLE_LOST penalty - no reputation loss when retreating from battle CheckForEndOfBattle: - only apply morale and loyalty penalty if player was defeated - only play death music if player is defeated - log defeat only when player was defeated - clear aware status for enemy team, clear enemy kill counter git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8945 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -556,6 +556,8 @@ typedef struct
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BOOLEAN fEnemyJams;
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// use new code for random
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BOOLEAN fNewRandom;
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// determine if battle was defeat
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UINT8 ubDefeatMode;
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// WDS - Improve Tony's and Devin's inventory like BR's
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// silversurfer: not used anymore, see "Tactical\XML_Merchants.cpp" for "useBRSetting"
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