From 0e3276e406bbde9c00adbe1136f64b71b1688cea Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Sat, 17 Jun 2006 04:50:22 +0000 Subject: [PATCH] -minor fix to min. bullet calc git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 767108246..879208ebf 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -898,7 +898,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC if( bAmmoClips && usAmmoIndex ) { //Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away - while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc. + while ( ( bAmmoClips * Weapon[usGunIndex].ubMagSize - Weapon[usGunIndex].ubMagSize) < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc. { bAmmoClips++; }