diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml
index 65622669d..87472fa3a 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml
@@ -10,88 +10,71 @@ Attribute Field Reference:
-->
- 0
- 0
-
+
+
.38 cal
.38 cal
-
9mm
9mm
- 9mm Burst
.45 cal
.45 cal
- 45 Caliber Burst
.357 cal
.357 cal
-
12 gauge
12 gauge
-
CAWS
CAWS
- Shotgun Burst
5.45mm
5.45mm
- 5,45 Burst
5.56mm
5.56mm
- 5,56 Burst
7.62mm NATO
7.62mm N.
- 7,62 NATO Burst
7.62mm WP
7.62mm WP
- 7,62 WP Burst
4.7mm
4.7mm
- 4,7 Caliber Burst
5.7mm
5.7mm
- 5,7 Burst
Monster
Monster
-
Rocket
Rocket
- RL Automatic
-
- dart
-
+ Dart
+ Dart
flame
-
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml
index 09dd90670..ed7c0f1b9 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml
@@ -45,7 +45,7 @@ Attribute Field Reference:
1
0
1
- 0
+ 1
1
1
1
@@ -58,6 +58,7 @@ Attribute Field Reference:
0
0
0
+ 0
1
@@ -88,6 +89,7 @@ Attribute Field Reference:
0
0
0
+ 0
2
@@ -118,10 +120,11 @@ Attribute Field Reference:
0
0
0
+ 0
3
- 218
+ 163
8
5
7
@@ -148,6 +151,7 @@ Attribute Field Reference:
0
0
0
+ 0
4
@@ -165,7 +169,7 @@ Attribute Field Reference:
1
0
1
- 0
+ 1
9
1
4
@@ -178,6 +182,7 @@ Attribute Field Reference:
0
0
0
+ 0
5
@@ -208,6 +213,7 @@ Attribute Field Reference:
0
0
0
+ 0
6
@@ -238,6 +244,7 @@ Attribute Field Reference:
0
0
0
+ 0
7
@@ -255,7 +262,7 @@ Attribute Field Reference:
1
0
0
- 0
+ 1
1
1
1
@@ -268,6 +275,7 @@ Attribute Field Reference:
1
1
0
+ 0
8
@@ -285,7 +293,7 @@ Attribute Field Reference:
1
0
0
- 0
+ 1
1
1
1
@@ -298,6 +306,7 @@ Attribute Field Reference:
0
1
0
+ 0
9
@@ -315,7 +324,7 @@ Attribute Field Reference:
1
0
0
- 0
+ 1
1
1
1
@@ -328,6 +337,7 @@ Attribute Field Reference:
0
0
0
+ 0
10
@@ -358,6 +368,7 @@ Attribute Field Reference:
0
0
0
+ 0
11
@@ -375,7 +386,7 @@ Attribute Field Reference:
1
1
0
- 0
+ 1
1
1
1
@@ -388,6 +399,7 @@ Attribute Field Reference:
0
1
0
+ 0
12
@@ -418,6 +430,6 @@ Attribute Field Reference:
0
0
0
- 0
+ 0
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml
index 4104a8127..b07f6b17f 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml
@@ -2,7 +2,7 @@
Attribute Field Reference:
- uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
+ uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubArmourClass - type of armour
ubProtection - protection offered by armour
ubDegradePercent - how fast the armour's status decreases
@@ -241,4 +241,4 @@ ARMOUR CLASSES:
32
10
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml
index 9c5defcca..039053127 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml
@@ -46,4 +46,4 @@ Attribute Field Reference:
0
223
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml
index 733f41066..3c72b185f 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml
@@ -129,4 +129,4 @@ SKILL CHECKS:
0
0
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml
index 696b0c275..f7e2ff3f6 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml
@@ -158,4 +158,4 @@ Attribute Field Reference:
259
0
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml
index a42965bc9..e985d7bc7 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml
@@ -1057,4 +1057,58 @@ Indexes:
-1
-1
+
+ 19
+ 10
+ 0
+ 1
+ 2
+ 3
+ 4
+ 9
+ 10
+ 11
+ 12
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+ -1
+
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml
index 8380aa6a2..c8aa41d77 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml
@@ -2,7 +2,7 @@
Attribute Field Reference:
- uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
+ uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubType - type of explosion, see below
ubDamage - health damage caused by explosion
ubStunDamage - energy damage caused by explosion
@@ -23,7 +23,7 @@ TYPES:
EXPLOSV_NOISE, 5
EXPLOSV_SMOKE, 6
EXPLOSV_CREATUREGAS, 7
-
+EXPLOSV_BURNABLEGAS, 8
ANIMATIONS:
@@ -437,4 +437,4 @@ ANIMATIONS:
0
0
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml
index 0f2394224..f448fe1d0 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml
@@ -25,4 +25,4 @@ Attribute Field Reference:
224
223
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml
index d692aa6a2..66945b832 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml
@@ -17,7 +17,7 @@ Attribute Field Reference:
ubGraphicNum - the number of the graphic for the item as stored in the sti files
ubWeight - the weight of the item, in 100g units, so 77 = 7.7 kg
ubPerPocket - the quantity of this item that can fit in one large pocket. This is halved for small pockets. Guns should always be zero.
- usPrice - $$$$
+ usPrice - $$$$
ubCoolness - (1-10) how far along in the game you'll see the item. Zero means that it's not cool at all and won't be sold anywhere.
bReliability - how quickly the item loses status. Positive numbers reduce status loss, negative numbers increase it.
bRepairEase - how easy the item is to repair
@@ -35,7 +35,7 @@ Attribute Field Reference:
NotInEditor - (1/0) so far unused
DefaultUndroppable - (1/0) is item not droppable by enemies? (Drop everything option overrides this)
Unaerodynamic - (1/0) can the item only be thrown one-two squares?
- Electronic - (1/0) is the item electronic? (used in conjunction with Electronics specialty for repairs and attaching, etc.)
+ Electronic - (1/0) is the item electronic? (used in conjunction with Electronics specialty for repairs and attaching, etc.)
Inseparable - (1/0) is the item a permanent attachment?
BR_NewInventory - (>=0) Bobby Ray's new inventory stock of this item
BR_UsedInventory - (1/0) Bobby Ray's used inventory stock of this item
@@ -59,9 +59,9 @@ Attribute Field Reference:
PercentReadyTimeAPReduction - percentile bonus towards reducing aps required to ready a weapon
PercentReloadTimeAPReduction - percentile bonus towards reducing required time to reload a weapon
PercentAPReduction - percentile bonus towards reducing required aps to use weapon item
- PercentStatusDrainReduction - positive numbers decrease amount of kits used (and some other items as well)
+ PercentStatusDrainReduction - positive numbers decrease amount of kits used (and some other items as well)
DamageBonus - ranged damage bonus. Applies to guns.
- MeleeDamageBonus - hand to hand damage bonus. For now just applies to brass knuckles and knives
+ MeleeDamageBonus - hand to hand damage bonus. For now just applies to brass knuckles and knives
GrenadeLauncher - (1/0) launches grenades? Can be assigned to guns, launchers or attachments.
Duckbill - (1/0) acts as Duckbill? (Spreads buckshot ammo, and any associated range bonuses only apply to buckshot ammo)
GLGrenade - (1/0) can this item be launched in a grenade launcher? (must also be in launchables.xml for applicable launcher)
@@ -117,7 +117,7 @@ Attribute Field Reference:
FingerPrintID - (1/0) requires a Finger Print ID before use is possible (weapons only, I think)
Item Classes:
-
+
IC_NONE 0x00000001 Nothing 1
IC_GUN 0x00000002 Gun 2 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_BLADE 0x00000004 Knife 4 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
@@ -162,13 +162,13 @@ Cursors:
SAWCURS 15
WIRECUTCURS 16
REMOTECURS 17
- BOMBCURS 18
+ BOMBCURS 18
REPAIRCURS 19
TRAJECTORYCURS 20
JARCURS 21
TINCANCURS 22
REFUELCURS 23
-
+
-->
-
@@ -222,7 +222,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -337,7 +338,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -452,7 +454,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -567,7 +570,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -682,7 +686,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -797,7 +802,8 @@ Cursors:
0
0
0
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+ 0
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0
0
0
@@ -912,7 +918,8 @@ Cursors:
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0
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@@ -1027,7 +1034,8 @@ Cursors:
0
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@@ -1142,7 +1150,8 @@ Cursors:
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@@ -1257,7 +1266,8 @@ Cursors:
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@@ -1372,7 +1382,8 @@ Cursors:
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0
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@@ -1487,7 +1498,8 @@ Cursors:
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0
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@@ -1602,7 +1614,8 @@ Cursors:
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@@ -1717,7 +1730,8 @@ Cursors:
0
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@@ -1832,7 +1846,8 @@ Cursors:
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@@ -1947,7 +1962,8 @@ Cursors:
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@@ -2062,7 +2078,8 @@ Cursors:
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@@ -2177,7 +2194,8 @@ Cursors:
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@@ -2292,7 +2310,8 @@ Cursors:
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@@ -2407,7 +2426,8 @@ Cursors:
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@@ -2522,7 +2542,8 @@ Cursors:
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@@ -2637,7 +2658,8 @@ Cursors:
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@@ -2752,7 +2774,8 @@ Cursors:
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0
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@@ -2867,7 +2890,8 @@ Cursors:
0
0
0
- 0
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0
0
0
@@ -2982,7 +3006,8 @@ Cursors:
0
0
0
- 0
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0
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@@ -3097,7 +3122,8 @@ Cursors:
0
0
0
- 0
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0
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@@ -3212,7 +3238,8 @@ Cursors:
0
0
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- 0
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0
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@@ -3327,7 +3354,8 @@ Cursors:
0
0
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@@ -3442,7 +3470,8 @@ Cursors:
0
0
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@@ -3557,7 +3586,8 @@ Cursors:
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0
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@@ -3672,7 +3702,8 @@ Cursors:
0
0
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0
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@@ -3787,7 +3818,8 @@ Cursors:
0
0
0
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@@ -3902,7 +3934,8 @@ Cursors:
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0
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@@ -4017,7 +4050,8 @@ Cursors:
0
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@@ -4132,7 +4166,8 @@ Cursors:
0
0
0
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0
0
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@@ -4247,7 +4282,8 @@ Cursors:
0
0
0
- 0
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0
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@@ -4362,7 +4398,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -4432,7 +4469,7 @@ Cursors:
Combat Knife
This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death.
Combat Knife
- When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel.
+ When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel.
4
37
4
@@ -4477,7 +4514,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -4592,7 +4630,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -4660,9 +4699,9 @@ Cursors:
39
Rock
A Rock
- A rock.
+ A rock is what you've got in your head if you don't know what one is.
A Rock
- A rock is what you've got in your head if you don't know what one is.
+ Not for sale through BR.
64
39
6
@@ -4707,7 +4746,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -4784,15 +4824,15 @@ Cursors:
0
0
37
- 26
+ 27
0
- 900
- 7
+ 600
+ 4
0
-1
1
1
- 1
+ 0
1
1
1
@@ -4822,7 +4862,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -4937,7 +4978,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5005,7 +5047,7 @@ Cursors:
42
Rock
Another Rock
- A rock is what you've got in your head if you don't know what one is.
+ A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents.
Another Rock
A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents.
64
@@ -5052,7 +5094,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5120,7 +5163,7 @@ Cursors:
43
YM Claws
Young Male Claws
- NO DESCRIPTION NECESSARY!
+ NO DESCRIPTION NECESSARY!
Young Male Claws
Not for sale through BR.
4
@@ -5167,7 +5210,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5282,7 +5326,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5397,7 +5442,8 @@ Cursors:
0
0
0
- 0
+ 0
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0
0
0
@@ -5512,7 +5558,8 @@ Cursors:
0
0
0
- 0
+ 0
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0
0
0
@@ -5627,7 +5674,8 @@ Cursors:
0
0
0
- 0
+ 0
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0
0
0
@@ -5728,7 +5776,7 @@ Cursors:
0
0
0
- 0
+ 20
0
0
0
@@ -5742,7 +5790,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5812,7 +5861,7 @@ Cursors:
Knuckle Dusters
This sturdy set of brass knuckles fits most hands. They will add some power to your punch.
Knuckle Dusters
- You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all.
+ You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all.
128
49
2
@@ -5827,7 +5876,7 @@ Cursors:
0
1
1
- 1
+ 0
1
1
1
@@ -5857,7 +5906,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -5925,7 +5975,7 @@ Cursors:
50
Talon
Underslung Grenade Launcher
- The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death.
+ The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death.
Talon Underslung Grenade Launcher
Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon.
16
@@ -5947,7 +5997,7 @@ Cursors:
1
1
0
- 0
+ 1
0
0
0
@@ -5972,7 +6022,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -6057,7 +6108,7 @@ Cursors:
-3
1
1
- 1
+ 0
1
1
1
@@ -6087,7 +6138,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -6202,7 +6254,8 @@ Cursors:
0
0
0
- 0
+ 0
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0
0
0
@@ -6317,7 +6370,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -6385,9 +6439,9 @@ Cursors:
54
Machete
Machete
- Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.
+ Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.
Machete
- Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.
+ Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.
4
54
4
@@ -6396,7 +6450,7 @@ Cursors:
41
13
0
- 200
+ 50
3
0
3
@@ -6432,7 +6486,8 @@ Cursors:
0
0
0
- 0
+ 0
+ 0
0
0
0
@@ -6502,7 +6557,7 @@ Cursors:
Rocket Rifle
Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system.
Rocket Rifle
- Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system.
+ Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system.
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56
Automag
Automag III
- This Automag has been modified into a monster of a pistol which fires 7.62mm NATO rifle rounds. The name "Big Bertha" has been engraved on its sides.
+ This Automag has been modified into a monster of a pistol which fires 7.62mm NATO rifle rounds. The name "Big Bertha" has been engraved on its sides.
Automag III
Not for sale through BR.
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63
Flamethrower
Flamethrower
- Sorry, guys, but this item didn't make it into the game!
+ Sorry, guys, but this item didn't make it into the game!
Flamethrower
-
+ Not for sale through BR.
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Crowbar
Crowbar
- This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust.
+ This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust.
Crowbar
- This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere.
+ This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere.
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Auto Rocket Rifle
The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst!
Auto Rocket Rifle
- The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst!
+ The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst!
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- nada
- Nada
- NO DESCRIPTION NECESSARY
- NOT FOR SALE AT BR
- NOT FOR SALE AT BR
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+ Hartford 6
+ Modified EMF Hartford 6 Shooter
+ This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake.
+ Modified EMF Hartford 6 Shooter
+ This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake.
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\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml
index a10a5d8c1..6564642b2 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml
@@ -52,4 +52,4 @@ Attribute Field Reference:
152
60
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml
index 5845afee0..7fc5b0d7d 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml
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+ 14
+
+
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+ 23
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+
+
+ 237
+ 24
+ 5
+ 2
+
+
+ 238
+ 24
+ 5
+ 16
+
+
+ 239
+ 24
+ 10
+ 2
+
+
+ 240
+ 24
+ 10
+ 16
+
+
+ 241
+ 24
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+ 2
+
+
+ 242
+ 24
+ 200
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+
+
+ 243
+ 25
+ 10
+ 3
+
+
+ 244
+ 26
+ 6
+ 0
+
+
+ 245
+ 26
+ 6
+ 1
+
+
+ 246
+ 26
+ 6
+ 2
+
+
+ 247
+ 26
+ 6
+ 14
+
+
+ 248
+ 26
+ 8
+ 0
+
+
+ 249
+ 26
+ 8
+ 1
+
+
+ 250
+ 26
+ 8
+ 2
+
+
+ 251
+ 26
+ 8
+ 14
+
+
+ 252
+ 27
+ 30
+ 0
+
+
+ 253
+ 27
+ 30
+ 1
+
+
+ 254
+ 27
+ 30
+ 2
+
+
+ 255
+ 27
+ 30
+ 13
+
+
+ 256
+ 27
+ 30
+ 14
+
+
+ 257
+ 27
+ 30
+ 17
+
+
+ 258
+ 27
+ 30
+ 26
+
+
+ 259
+ 28
+ 5
4
-
+
+ 260
+ 29
+ 18
+ 3
+
+
+ 261
+ 30
+ 10
+ 3
+
+
+ 262
+ 30
+ 10
+ 26
+
+
+ 263
+ 33
+ 8
+ 0
+
+
+ 264
+ 33
+ 8
+ 1
+
+
+ 265
+ 34
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+ 3
+
+
+ 266
+ 35
+ 7
+ 2
+
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml
index 82816b4cf..900dc246c 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml
@@ -338,27 +338,5 @@ MERGE TYPES:
5
- 295
- 295
- 295
- 1
-
- 298
- 298
- 298
- 1
-
-
- 299
- 299
- 299
- 1
-
-
- 300
- 300
- 300
- 1
-
-
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml
index f02ecc4d7..d07ae3e92 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml
@@ -1,4 +1,5 @@
-
+
+
SOUNDS\RICOCHET 01.WAV
SOUNDS\RICOCHET 02.WAV
SOUNDS\RICOCHET 01.WAV
@@ -292,4 +293,37 @@
SOUNDS\fence open.wav
SOUNDS\WEAPONS\50CAL.WAV
SOUNDS\WEAPONS\VALSILENT.WAV
-
+ SOUNDS\WEAPONS\five-seven.WAV
+ SOUNDS\WEAPONS\gurza.WAV
+ SOUNDS\WEAPONS\7,62 tokarev single shot.WAV
+ SOUNDS\WEAPONS\12,7mm.WAV
+ SOUNDS\WEAPONS\benelly.WAV
+ SOUNDS\WEAPONS\colt.WAV
+ SOUNDS\WEAPONS\glock.WAV
+ SOUNDS\WEAPONS\high-power.WAV
+ SOUNDS\WEAPONS\m40.WAV
+ SOUNDS\WEAPONS\mp5-40 single shot.WAV
+ SOUNDS\WEAPONS\sks.WAV
+ SOUNDS\WEAPONS\sp2340.WAV
+ SOUNDS\WEAPONS\spas-15.WAV
+ SOUNDS\WEAPONS\svu single shot.WAV
+ SOUNDS\WEAPONS\usp.WAV
+ SOUNDS\WEAPONS\val single shot.WAV
+ SOUNDS\WEAPONS\vss.WAV
+ SOUNDS\WEAPONS\9mmPM single shot.WAV
+ SOUNDS\WEAPONS\lapua single shot.WAV
+ SOUNDS\WEAPONS\shotgun semi.WAV
+ SOUNDS\WEAPONS\7,62x54r single shot.WAV
+ SOUNDS\WEAPONS\7,62 nato boltaction.WAV
+ SOUNDS\WEAPONS\45acp.WAV
+ SOUNDS\WEAPONS\44 caliber single shot.WAV
+ SOUNDS\WEAPONS\msg.WAV
+ SOUNDS\WEAPONS\9mm Heavy Single shot.WAV
+ SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV
+ SOUNDS\WEAPONS\psg.WAV
+ SOUNDS\WEAPONS\dragunov.WAV
+ SOUNDS\WEAPONS\m24.WAV
+ SOUNDS\WEAPONS\mini-14.WAV
+ SOUNDS\WEAPONS\molotov.WAV
+ SOUNDS\WEAPONS\molotov2.WAV
+
\ No newline at end of file
diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml
index deb23bbb7..bb96e3948 100644
--- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml
+++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml
@@ -391,10 +391,12 @@ Sound Indices: (change 'em in sounds.xml)
10
0
0
+ 0
0
0
0
0
+ 0
0
0
157
@@ -403,6 +405,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
1
@@ -421,10 +425,12 @@ Sound Indices: (change 'em in sounds.xml)
15
120
200
- 50
- 3
+ 100
+ 60
+ 5
116
0
+ 11
100
106
156
@@ -433,6 +439,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
2
@@ -451,10 +459,12 @@ Sound Indices: (change 'em in sounds.xml)
15
120
200
- 50
- 3
+ 100
+ 60
+ 5
117
- 154
+ 1
+ 11
100
106
156
@@ -463,6 +473,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 9
+ 0
3
@@ -481,10 +493,12 @@ Sound Indices: (change 'em in sounds.xml)
15
120
200
- 50
- 3
+ 100
+ 60
+ 5
118
- 0
+ 1
+ 11
100
106
156
@@ -493,6 +507,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
4
@@ -511,10 +527,12 @@ Sound Indices: (change 'em in sounds.xml)
15
120
200
- 50
- 3
+ 100
+ 60
+ 5
119
- 154
+ 1
+ 11
100
106
156
@@ -523,6 +541,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
5
@@ -541,10 +561,12 @@ Sound Indices: (change 'em in sounds.xml)
6
130
200
- 45
- 3
+ 100
+ 63
+ 5
120
0
+ 11
100
106
156
@@ -553,6 +575,8 @@ Sound Indices: (change 'em in sounds.xml)
5
0
7
+ 0
+ 0
6
@@ -571,10 +595,12 @@ Sound Indices: (change 'em in sounds.xml)
6
135
200
- 60
- 5
+ 100
+ 66
+ 6
121
0
+ 11
100
106
157
@@ -583,6 +609,8 @@ Sound Indices: (change 'em in sounds.xml)
5
0
7
+ 0
+ 0
7
@@ -599,12 +627,14 @@ Sound Indices: (change 'em in sounds.xml)
7
0
9
- 135
+ 125
200
- 60
- 5
+ 100
+ 66
+ 6
122
0
+ 11
100
106
157
@@ -613,6 +643,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
8
@@ -631,10 +663,12 @@ Sound Indices: (change 'em in sounds.xml)
7
125
200
- 55
- 3
+ 100
+ 69
+ 6
123
0
+ 11
100
106
157
@@ -643,6 +677,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
9
@@ -661,10 +697,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 50
- 3
+ 100
+ 75
+ 7
124
- 154
+ 1
+ 11
101
107
156
@@ -673,6 +711,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 9
+ 0
10
@@ -691,10 +731,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 55
- 3
+ 100
+ 75
+ 7
125
- 154
+ 2
+ 11
101
107
157
@@ -703,6 +745,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 11
+ 1
11
@@ -721,10 +765,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 55
- 3
+ 100
+ 75
+ 7
126
- 154
+ 2
+ 11
101
107
157
@@ -733,6 +779,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 10
+ 0
12
@@ -751,10 +799,12 @@ Sound Indices: (change 'em in sounds.xml)
30
240
200
- 72
+ 100
+ 75
7
127
- 154
+ 5
+ 11
101
107
157
@@ -763,6 +813,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
13
@@ -781,10 +833,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 72
+ 100
+ 75
7
128
- 154
+ 5
+ 11
101
107
157
@@ -793,6 +847,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
14
@@ -811,10 +867,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 72
+ 100
+ 75
7
129
- 154
+ 4
+ 11
101
107
157
@@ -823,6 +881,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
+ 0
15
@@ -841,10 +901,12 @@ Sound Indices: (change 'em in sounds.xml)
50
225
200
- 45
- 3
+ 100
+ 75
+ 7
130
- 154
+ 9
+ 11
101
107
156
@@ -853,6 +915,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
+ 0
16
@@ -871,10 +935,12 @@ Sound Indices: (change 'em in sounds.xml)
30
200
200
- 45
- 3
- 131
- 154
+ 100
+ 75
+ 7
+ 295
+ 13
+ 11
101
107
157
@@ -883,6 +949,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
17
@@ -901,10 +969,12 @@ Sound Indices: (change 'em in sounds.xml)
10
300
200
+ 100
80
8
132
- 154
+ 7
+ 11
102
108
157
@@ -913,6 +983,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
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18
@@ -931,10 +1003,12 @@ Sound Indices: (change 'em in sounds.xml)
10
750
200
- 90
+ 100
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8
133
- 154
+ 16
+ 11
102
108
157
@@ -943,6 +1017,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
15
+ 0
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19
@@ -961,10 +1037,12 @@ Sound Indices: (change 'em in sounds.xml)
5
800
200
- 90
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8
134
- 154
+ 6
+ 11
102
108
157
@@ -973,6 +1051,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
15
+ 0
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20
@@ -991,10 +1071,12 @@ Sound Indices: (change 'em in sounds.xml)
30
500
200
+ 100
77
- 7
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135
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+ 5
+ 11
102
108
157
@@ -1003,6 +1085,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
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21
@@ -1021,10 +1105,12 @@ Sound Indices: (change 'em in sounds.xml)
30
300
200
+ 100
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- 7
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136
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+ 5
+ 11
102
108
157
@@ -1033,6 +1119,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
22
@@ -1051,10 +1139,12 @@ Sound Indices: (change 'em in sounds.xml)
30
250
200
+ 100
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- 7
+ 8
137
- 154
+ 5
+ 11
102
108
157
@@ -1063,6 +1153,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
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23
@@ -1081,10 +1173,12 @@ Sound Indices: (change 'em in sounds.xml)
30
400
200
+ 100
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- 7
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138
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+ 5
+ 11
102
108
157
@@ -1093,6 +1187,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
24
@@ -1111,10 +1207,12 @@ Sound Indices: (change 'em in sounds.xml)
30
250
200
+ 100
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- 7
+ 8
139
154
+ 11
102
108
157
@@ -1123,6 +1221,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
+ 0
25
@@ -1141,10 +1241,12 @@ Sound Indices: (change 'em in sounds.xml)
30
350
200
+ 100
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- 7
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140
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+ 4
+ 11
102
108
157
@@ -1153,6 +1255,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
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26
@@ -1171,10 +1275,12 @@ Sound Indices: (change 'em in sounds.xml)
30
250
200
- 80
+ 100
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8
141
- 154
+ 7
+ 11
102
108
157
@@ -1183,6 +1289,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 8
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27
@@ -1201,10 +1309,12 @@ Sound Indices: (change 'em in sounds.xml)
20
330
200
- 85
+ 100
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8
142
- 154
+ 6
+ 11
102
108
157
@@ -1213,6 +1323,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 9
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28
@@ -1231,10 +1343,12 @@ Sound Indices: (change 'em in sounds.xml)
20
425
200
- 85
+ 100
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8
143
- 154
+ 6
+ 11
102
108
157
@@ -1243,6 +1357,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 9
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29
@@ -1261,10 +1377,12 @@ Sound Indices: (change 'em in sounds.xml)
20
300
200
- 85
+ 100
+ 80
8
144
154
+ 11
102
108
157
@@ -1273,6 +1391,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 9
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30
@@ -1291,10 +1411,12 @@ Sound Indices: (change 'em in sounds.xml)
50
300
200
- 70
- 7
+ 100
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145
- 154
+ 8
+ 11
102
108
157
@@ -1303,6 +1425,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
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31
@@ -1321,10 +1445,12 @@ Sound Indices: (change 'em in sounds.xml)
7
135
200
- 85
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8
146
154
+ 11
103
109
157
@@ -1333,6 +1459,8 @@ Sound Indices: (change 'em in sounds.xml)
5
0
7
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@@ -1351,10 +1479,12 @@ Sound Indices: (change 'em in sounds.xml)
7
135
200
- 85
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8
147
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+ 3
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103
109
157
@@ -1363,6 +1493,8 @@ Sound Indices: (change 'em in sounds.xml)
5
0
7
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@@ -1381,10 +1513,12 @@ Sound Indices: (change 'em in sounds.xml)
10
135
200
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8
148
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+ 3
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103
109
157
@@ -1393,6 +1527,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 13
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@@ -1411,10 +1547,12 @@ Sound Indices: (change 'em in sounds.xml)
30
500
200
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8
149
- 154
+ 5
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104
110
157
@@ -1423,6 +1561,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
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35
@@ -1441,10 +1581,12 @@ Sound Indices: (change 'em in sounds.xml)
30
500
200
- 77
+ 100
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8
150
- 154
+ 4
+ 11
104
110
157
@@ -1453,6 +1595,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 7
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36
@@ -1471,10 +1615,12 @@ Sound Indices: (change 'em in sounds.xml)
30
500
200
- 85
+ 100
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8
151
- 154
+ 6
+ 11
104
110
157
@@ -1483,6 +1629,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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157
@@ -1513,6 +1663,8 @@ Sound Indices: (change 'em in sounds.xml)
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157
@@ -1543,6 +1697,8 @@ Sound Indices: (change 'em in sounds.xml)
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@@ -1573,6 +1731,8 @@ Sound Indices: (change 'em in sounds.xml)
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7
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@@ -1591,10 +1751,12 @@ Sound Indices: (change 'em in sounds.xml)
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200
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10
112
- 154
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0
0
157
@@ -1603,6 +1765,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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@@ -1621,10 +1785,12 @@ Sound Indices: (change 'em in sounds.xml)
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200
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20
10
115
0
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0
0
157
@@ -1633,6 +1799,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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@@ -1663,6 +1833,8 @@ Sound Indices: (change 'em in sounds.xml)
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7
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200
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0
0
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157
@@ -1693,6 +1867,8 @@ Sound Indices: (change 'em in sounds.xml)
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7
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200
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0
0
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157
@@ -1723,6 +1901,8 @@ Sound Indices: (change 'em in sounds.xml)
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7
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200
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0
0
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157
@@ -1753,6 +1935,8 @@ Sound Indices: (change 'em in sounds.xml)
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7
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200
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157
@@ -1783,6 +1969,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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200
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0
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157
@@ -1813,6 +2003,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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@@ -1831,10 +2023,12 @@ Sound Indices: (change 'em in sounds.xml)
50
300
200
+ 100
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5
175
0
+ 11
0
0
157
@@ -1843,6 +2037,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
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@@ -1861,10 +2057,12 @@ Sound Indices: (change 'em in sounds.xml)
0
10
200
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0
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157
@@ -1873,6 +2071,8 @@ Sound Indices: (change 'em in sounds.xml)
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1
7
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@@ -1891,10 +2091,12 @@ Sound Indices: (change 'em in sounds.xml)
1
450
200
+ 100
20
10
113
0
+ 11
0
0
157
@@ -1903,6 +2105,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
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@@ -1921,10 +2125,12 @@ Sound Indices: (change 'em in sounds.xml)
1
500
200
+ 100
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10
114
0
+ 11
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0
157
@@ -1933,6 +2139,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
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@@ -1951,10 +2159,12 @@ Sound Indices: (change 'em in sounds.xml)
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0
157
@@ -1963,6 +2173,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
53
@@ -1981,10 +2193,12 @@ Sound Indices: (change 'em in sounds.xml)
0
10
200
+ 0
2
0
0
0
+ 0
0
0
157
@@ -1993,6 +2207,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
54
@@ -2011,10 +2227,12 @@ Sound Indices: (change 'em in sounds.xml)
0
40
200
+ 0
2
0
0
0
+ 0
0
0
157
@@ -2023,6 +2241,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
55
@@ -2041,10 +2261,12 @@ Sound Indices: (change 'em in sounds.xml)
5
600
200
+ 100
80
10
111
- 0
+ 10
+ 11
102
108
157
@@ -2053,6 +2275,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
56
@@ -2071,10 +2295,12 @@ Sound Indices: (change 'em in sounds.xml)
5
220
200
+ 100
72
- 7
+ 6
155
- 0
+ 6
+ 11
100
106
157
@@ -2083,6 +2309,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
57
@@ -2101,10 +2329,12 @@ Sound Indices: (change 'em in sounds.xml)
5
200
200
+ 100
10
5
175
0
+ 11
0
0
157
@@ -2113,6 +2343,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
58
@@ -2131,10 +2363,12 @@ Sound Indices: (change 'em in sounds.xml)
10
200
200
+ 100
10
5
175
0
+ 11
0
0
157
@@ -2143,6 +2377,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
59
@@ -2161,10 +2397,12 @@ Sound Indices: (change 'em in sounds.xml)
20
200
200
+ 100
10
5
175
0
+ 11
0
0
157
@@ -2173,6 +2411,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
60
@@ -2191,10 +2431,12 @@ Sound Indices: (change 'em in sounds.xml)
1
800
200
+ 100
90
10
153
0
+ 11
0
0
157
@@ -2203,6 +2445,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
61
@@ -2221,10 +2465,12 @@ Sound Indices: (change 'em in sounds.xml)
1
200
200
+ 100
0
0
0
0
+ 11
100
106
157
@@ -2233,6 +2479,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
62
@@ -2251,10 +2499,12 @@ Sound Indices: (change 'em in sounds.xml)
0
150
200
+ 0
2
0
152
0
+ 0
0
0
157
@@ -2263,6 +2513,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
63
@@ -2281,10 +2533,12 @@ Sound Indices: (change 'em in sounds.xml)
5
130
200
+ 100
40
8
148
154
+ 11
103
109
157
@@ -2293,6 +2547,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
64
@@ -2311,10 +2567,12 @@ Sound Indices: (change 'em in sounds.xml)
0
10
200
+ 0
0
0
0
0
+ 0
0
0
157
@@ -2323,6 +2581,8 @@ Sound Indices: (change 'em in sounds.xml)
5
1
7
+ 0
+ 0
65
@@ -2341,17 +2601,55 @@ Sound Indices: (change 'em in sounds.xml)
5
600
200
+ 100
80
10
111
- 154
+ 10
+ 11
102
108
157
- 0
+ 5
0
- 5
+ 8
1
- 7
+ 9
+ 0
+ 0
-
+
+ 66
+ Modified EMF Hartford 6 Shooter
+ 1
+ 1
+ 4
+ 0
+ 13
+ 0
+ 0
+ 27
+ 27
+ 17
+ 0
+ 6
+ 170
+ 200
+ 100
+ 60
+ 3
+ 121
+ 0
+ 11
+ 100
+ 106
+ 157
+ 5
+ 0
+ 10
+ 0
+ 7
+ 0
+ 0
+
+
\ No newline at end of file