From 0e44bd969310e948648942ce7b862377109c3c1c Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Thu, 25 May 2006 18:08:17 +0000 Subject: [PATCH] git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@114 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- .../Data/TableData/AmmoStrings.xml | 27 +- .../Data/TableData/AmmoTypes.xml | 28 +- .../Data/TableData/Armours.xml | 4 +- .../Data/TableData/AttachmentComboMerges.xml | 2 +- .../Data/TableData/AttachmentInfo.xml | 2 +- .../Data/TableData/CompatibleFaceItems.xml | 2 +- .../Data/TableData/EnemyItemChoices.xml | 54 + .../Data/TableData/Explosives.xml | 6 +- .../TableData/IncompatibleAttachments.xml | 2 +- .../Data/TableData/Items.xml | 353 ++-- .../Data/TableData/Launchables.xml | 2 +- .../Data/TableData/Magazines.xml | 1692 +++++++++++++++-- .../Data/TableData/Merges.xml | 24 +- .../Data/TableData/Sounds.xml | 38 +- .../Data/TableData/Weapons.xml | 474 ++++- 15 files changed, 2221 insertions(+), 489 deletions(-) diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml index 65622669d..87472fa3a 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoStrings.xml @@ -10,88 +10,71 @@ Attribute Field Reference: --> - 0 - 0 - + + .38 cal .38 cal - 9mm 9mm - 9mm Burst .45 cal .45 cal - 45 Caliber Burst .357 cal .357 cal - 12 gauge 12 gauge - CAWS CAWS - Shotgun Burst 5.45mm 5.45mm - 5,45 Burst 5.56mm 5.56mm - 5,56 Burst 7.62mm NATO 7.62mm N. - 7,62 NATO Burst 7.62mm WP 7.62mm WP - 7,62 WP Burst 4.7mm 4.7mm - 4,7 Caliber Burst 5.7mm 5.7mm - 5,7 Burst Monster Monster - Rocket Rocket - RL Automatic - - dart - + Dart + Dart flame - - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml index 09dd90670..ed7c0f1b9 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AmmoTypes.xml @@ -45,7 +45,7 @@ Attribute Field Reference: 1 0 1 - 0 + 1 1 1 1 @@ -58,6 +58,7 @@ Attribute Field Reference: 0 0 0 + 0 1 @@ -88,6 +89,7 @@ Attribute Field Reference: 0 0 0 + 0 2 @@ -118,10 +120,11 @@ Attribute Field Reference: 0 0 0 + 0 3 - 218 + 163 8 5 7 @@ -148,6 +151,7 @@ Attribute Field Reference: 0 0 0 + 0 4 @@ -165,7 +169,7 @@ Attribute Field Reference: 1 0 1 - 0 + 1 9 1 4 @@ -178,6 +182,7 @@ Attribute Field Reference: 0 0 0 + 0 5 @@ -208,6 +213,7 @@ Attribute Field Reference: 0 0 0 + 0 6 @@ -238,6 +244,7 @@ Attribute Field Reference: 0 0 0 + 0 7 @@ -255,7 +262,7 @@ Attribute Field Reference: 1 0 0 - 0 + 1 1 1 1 @@ -268,6 +275,7 @@ Attribute Field Reference: 1 1 0 + 0 8 @@ -285,7 +293,7 @@ Attribute Field Reference: 1 0 0 - 0 + 1 1 1 1 @@ -298,6 +306,7 @@ Attribute Field Reference: 0 1 0 + 0 9 @@ -315,7 +324,7 @@ Attribute Field Reference: 1 0 0 - 0 + 1 1 1 1 @@ -328,6 +337,7 @@ Attribute Field Reference: 0 0 0 + 0 10 @@ -358,6 +368,7 @@ Attribute Field Reference: 0 0 0 + 0 11 @@ -375,7 +386,7 @@ Attribute Field Reference: 1 1 0 - 0 + 1 1 1 1 @@ -388,6 +399,7 @@ Attribute Field Reference: 0 1 0 + 0 12 @@ -418,6 +430,6 @@ Attribute Field Reference: 0 0 0 - 0 + 0 \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml index 4104a8127..b07f6b17f 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Armours.xml @@ -2,7 +2,7 @@ Attribute Field Reference: - uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml + uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml ubArmourClass - type of armour ubProtection - protection offered by armour ubDegradePercent - how fast the armour's status decreases @@ -241,4 +241,4 @@ ARMOUR CLASSES: 32 10 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml index 9c5defcca..039053127 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentComboMerges.xml @@ -46,4 +46,4 @@ Attribute Field Reference: 0 223 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml index 733f41066..3c72b185f 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/AttachmentInfo.xml @@ -129,4 +129,4 @@ SKILL CHECKS: 0 0 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml index 696b0c275..f7e2ff3f6 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/CompatibleFaceItems.xml @@ -158,4 +158,4 @@ Attribute Field Reference: 259 0 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml index a42965bc9..e985d7bc7 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/EnemyItemChoices.xml @@ -1057,4 +1057,58 @@ Indexes: -1 -1 + + 19 + 10 + 0 + 1 + 2 + 3 + 4 + 9 + 10 + 11 + 12 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + -1 + diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml index 8380aa6a2..c8aa41d77 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Explosives.xml @@ -2,7 +2,7 @@ Attribute Field Reference: - uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml + uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml ubType - type of explosion, see below ubDamage - health damage caused by explosion ubStunDamage - energy damage caused by explosion @@ -23,7 +23,7 @@ TYPES: EXPLOSV_NOISE, 5 EXPLOSV_SMOKE, 6 EXPLOSV_CREATUREGAS, 7 - +EXPLOSV_BURNABLEGAS, 8 ANIMATIONS: @@ -437,4 +437,4 @@ ANIMATIONS: 0 0 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml index 0f2394224..f448fe1d0 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/IncompatibleAttachments.xml @@ -25,4 +25,4 @@ Attribute Field Reference: 224 223 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml index d692aa6a2..66945b832 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Items.xml @@ -17,7 +17,7 @@ Attribute Field Reference: ubGraphicNum - the number of the graphic for the item as stored in the sti files ubWeight - the weight of the item, in 100g units, so 77 = 7.7 kg ubPerPocket - the quantity of this item that can fit in one large pocket. This is halved for small pockets. Guns should always be zero. - usPrice - $$$$ + usPrice - $$$$ ubCoolness - (1-10) how far along in the game you'll see the item. Zero means that it's not cool at all and won't be sold anywhere. bReliability - how quickly the item loses status. Positive numbers reduce status loss, negative numbers increase it. bRepairEase - how easy the item is to repair @@ -35,7 +35,7 @@ Attribute Field Reference: NotInEditor - (1/0) so far unused DefaultUndroppable - (1/0) is item not droppable by enemies? (Drop everything option overrides this) Unaerodynamic - (1/0) can the item only be thrown one-two squares? - Electronic - (1/0) is the item electronic? (used in conjunction with Electronics specialty for repairs and attaching, etc.) + Electronic - (1/0) is the item electronic? (used in conjunction with Electronics specialty for repairs and attaching, etc.) Inseparable - (1/0) is the item a permanent attachment? BR_NewInventory - (>=0) Bobby Ray's new inventory stock of this item BR_UsedInventory - (1/0) Bobby Ray's used inventory stock of this item @@ -59,9 +59,9 @@ Attribute Field Reference: PercentReadyTimeAPReduction - percentile bonus towards reducing aps required to ready a weapon PercentReloadTimeAPReduction - percentile bonus towards reducing required time to reload a weapon PercentAPReduction - percentile bonus towards reducing required aps to use weapon item - PercentStatusDrainReduction - positive numbers decrease amount of kits used (and some other items as well) + PercentStatusDrainReduction - positive numbers decrease amount of kits used (and some other items as well) DamageBonus - ranged damage bonus. Applies to guns. - MeleeDamageBonus - hand to hand damage bonus. For now just applies to brass knuckles and knives + MeleeDamageBonus - hand to hand damage bonus. For now just applies to brass knuckles and knives GrenadeLauncher - (1/0) launches grenades? Can be assigned to guns, launchers or attachments. Duckbill - (1/0) acts as Duckbill? (Spreads buckshot ammo, and any associated range bonuses only apply to buckshot ammo) GLGrenade - (1/0) can this item be launched in a grenade launcher? (must also be in launchables.xml for applicable launcher) @@ -117,7 +117,7 @@ Attribute Field Reference: FingerPrintID - (1/0) requires a Finger Print ID before use is possible (weapons only, I think) Item Classes: - + IC_NONE 0x00000001 Nothing 1 IC_GUN 0x00000002 Gun 2 Class index mapped to Weapons.xml (should equal items.xml uiIndex) IC_BLADE 0x00000004 Knife 4 Class index mapped to Weapons.xml (should equal items.xml uiIndex) @@ -162,13 +162,13 @@ Cursors: SAWCURS 15 WIRECUTCURS 16 REMOTECURS 17 - BOMBCURS 18 + BOMBCURS 18 REPAIRCURS 19 TRAJECTORYCURS 20 JARCURS 21 TINCANCURS 22 REFUELCURS 23 - + --> @@ -222,7 +222,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -337,7 +338,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -452,7 +454,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -567,7 +570,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -682,7 +686,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -797,7 +802,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -912,7 +918,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1027,7 +1034,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1142,7 +1150,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1257,7 +1266,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1372,7 +1382,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1487,7 +1498,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1602,7 +1614,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1717,7 +1730,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1832,7 +1846,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -1947,7 +1962,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2062,7 +2078,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2177,7 +2194,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2292,7 +2310,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2407,7 +2426,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2522,7 +2542,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2637,7 +2658,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2752,7 +2774,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2867,7 +2890,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -2982,7 +3006,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3097,7 +3122,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3212,7 +3238,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3327,7 +3354,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3442,7 +3470,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3557,7 +3586,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3672,7 +3702,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3787,7 +3818,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -3902,7 +3934,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4017,7 +4050,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4132,7 +4166,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4247,7 +4282,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4362,7 +4398,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4432,7 +4469,7 @@ Cursors: Combat Knife This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death. Combat Knife - When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel. + When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel. 4 37 4 @@ -4477,7 +4514,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4592,7 +4630,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4660,9 +4699,9 @@ Cursors: 39 Rock A Rock - A rock. + A rock is what you've got in your head if you don't know what one is. A Rock - A rock is what you've got in your head if you don't know what one is. + Not for sale through BR. 64 39 6 @@ -4707,7 +4746,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4784,15 +4824,15 @@ Cursors: 0 0 37 - 26 + 27 0 - 900 - 7 + 600 + 4 0 -1 1 1 - 1 + 0 1 1 1 @@ -4822,7 +4862,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -4937,7 +4978,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5005,7 +5047,7 @@ Cursors: 42 Rock Another Rock - A rock is what you've got in your head if you don't know what one is. + A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. Another Rock A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. 64 @@ -5052,7 +5094,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5120,7 +5163,7 @@ Cursors: 43 YM Claws Young Male Claws - NO DESCRIPTION NECESSARY! + NO DESCRIPTION NECESSARY! Young Male Claws Not for sale through BR. 4 @@ -5167,7 +5210,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5282,7 +5326,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5397,7 +5442,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5512,7 +5558,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5627,7 +5674,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5728,7 +5776,7 @@ Cursors: 0 0 0 - 0 + 20 0 0 0 @@ -5742,7 +5790,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5812,7 +5861,7 @@ Cursors: Knuckle Dusters This sturdy set of brass knuckles fits most hands. They will add some power to your punch. Knuckle Dusters - You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. + You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. 128 49 2 @@ -5827,7 +5876,7 @@ Cursors: 0 1 1 - 1 + 0 1 1 1 @@ -5857,7 +5906,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -5925,7 +5975,7 @@ Cursors: 50 Talon Underslung Grenade Launcher - The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. + The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. Talon Underslung Grenade Launcher Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon. 16 @@ -5947,7 +5997,7 @@ Cursors: 1 1 0 - 0 + 1 0 0 0 @@ -5972,7 +6022,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6057,7 +6108,7 @@ Cursors: -3 1 1 - 1 + 0 1 1 1 @@ -6087,7 +6138,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6202,7 +6254,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6317,7 +6370,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6385,9 +6439,9 @@ Cursors: 54 Machete Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. 4 54 4 @@ -6396,7 +6450,7 @@ Cursors: 41 13 0 - 200 + 50 3 0 3 @@ -6432,7 +6486,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6502,7 +6557,7 @@ Cursors: Rocket Rifle Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. Rocket Rifle - Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. + Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. 2 55 3 @@ -6547,10 +6602,11 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 - 0 + 30 0 0 0 @@ -6615,7 +6671,7 @@ Cursors: 56 Automag Automag III - This Automag has been modified into a monster of a pistol which fires 7.62mm NATO rifle rounds. The name "Big Bertha" has been engraved on its sides. + This Automag has been modified into a monster of a pistol which fires 7.62mm NATO rifle rounds. The name "Big Bertha" has been engraved on its sides. Automag III Not for sale through BR. 2 @@ -6662,7 +6718,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6777,7 +6834,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -6892,7 +6950,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7007,7 +7066,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7093,7 +7153,7 @@ Cursors: 0 0 0 - 0 + 1 0 0 0 @@ -7101,8 +7161,8 @@ Cursors: 1 0 0 - 0 - 0 + 1 + 1 0 0 0 @@ -7122,7 +7182,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7237,7 +7298,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7352,7 +7414,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7420,18 +7483,18 @@ Cursors: 63 Flamethrower Flamethrower - Sorry, guys, but this item didn't make it into the game! + Sorry, guys, but this item didn't make it into the game! Flamethrower - + Not for sale through BR. 2 63 3 0 0 48 - 18 + 27 0 - 0 + 3480 0 0 0 @@ -7442,7 +7505,7 @@ Cursors: 1 1 0 - 0 + 1 0 0 0 @@ -7467,7 +7530,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7535,9 +7599,9 @@ Cursors: 64 Crowbar Crowbar - This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. + This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. Crowbar - This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. + This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. 128 64 2 @@ -7554,8 +7618,8 @@ Cursors: 0 0 1 - 0 - 0 + 1 + 1 0 0 0 @@ -7566,9 +7630,9 @@ Cursors: 0 0 0 - 3 - 0 - 0 + 5 + 1 + 20 0 0 0 @@ -7582,7 +7646,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7652,7 +7717,7 @@ Cursors: Auto Rocket Rifle The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! Auto Rocket Rifle - The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! + The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! 2 65 3 @@ -7697,10 +7762,11 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 - 0 + 30 0 0 0 @@ -7763,32 +7829,32 @@ Cursors: 66 - nada - Nada - NO DESCRIPTION NECESSARY - NOT FOR SALE AT BR - NOT FOR SALE AT BR - 128 - 0 - 2 + Hartford 6 + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + 2 + 66 + 3 0 0 - 0 - 0 - 0 - 0 + 76 + 16 + 1 + 750 0 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + -1 + 1 + 1 + 1 + 1 + 1 + 1 0 0 - 1 + 0 0 0 0 @@ -7798,7 +7864,7 @@ Cursors: 0 0 0 - 0 + 25 0 0 0 @@ -7812,7 +7878,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -7927,7 +7994,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -8042,7 +8110,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -8157,10 +8226,11 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 - 0 + 30 0 0 0 @@ -8272,7 +8342,8 @@ Cursors: 0 0 0 - 0 + 0 + 0 0 0 0 @@ -24014,7 +24085,7 @@ Cursors: 2 1 0 - 100 + 85 1 0 0 @@ -24248,7 +24319,7 @@ Cursors: 0 1 0 - 0 + 10 0 0 0 @@ -40536,4 +40607,4 @@ Cursors: 0 0 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml index a10a5d8c1..6564642b2 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Launchables.xml @@ -52,4 +52,4 @@ Attribute Field Reference: 152 60 - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml index 5845afee0..7fc5b0d7d 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Magazines.xml @@ -1,303 +1,1605 @@ - - + + - 0 - 2 - 15 - 0 - - - 1 - 2 - 30 - 0 - - - 2 - 2 - 15 - 2 - - - 3 - 2 - 30 - 2 - - - 4 - 2 - 15 - 1 - - - 5 - 2 - 30 - 1 - - - 6 + 0 1 6 0 - 7 - 1 - 6 - 2 - - - 8 + 1 1 6 1 - 9 + 2 + 1 + 6 + 2 + + + 3 + 1 + 6 + 14 + + + 4 + 2 + 8 + 0 + + + 5 + 2 + 8 + 1 + + + 6 + 2 + 8 + 2 + + + 7 + 2 + 8 + 13 + + + 8 + 2 + 8 + 14 + + + 9 + 2 + 8 + 15 + + + 10 + 2 + 8 + 17 + + + 11 + 2 + 8 + 19 + + + 12 + 2 + 8 + 20 + + + 13 + 2 + 8 + 21 + + + 14 + 2 + 8 + 23 + + + 15 + 2 + 15 + 0 + + + 16 + 2 + 15 + 1 + + + 17 + 2 + 15 + 2 + + + 18 + 2 + 15 + 13 + + + 19 + 2 + 15 + 14 + + + 20 + 2 + 15 + 15 + + + 21 + 2 + 15 + 17 + + + 22 + 2 + 15 + 19 + + + 23 + 2 + 15 + 20 + + + 24 + 2 + 15 + 21 + + + 25 + 2 + 15 + 23 + + + 26 + 2 + 30 + 0 + + + 27 + 2 + 30 + 1 + + + 28 + 2 + 30 + 2 + + + 29 + 2 + 30 + 13 + + + 30 + 2 + 30 + 14 + + + 31 + 2 + 30 + 15 + + + 32 + 2 + 30 + 17 + + + 33 + 2 + 30 + 19 + + + 34 + 2 + 30 + 20 + + + 35 + 2 + 30 + 21 + + + 36 + 2 + 30 + 23 + + + 37 + 2 + 50 + 0 + + + 38 + 2 + 50 + 1 + + + 39 + 2 + 50 + 2 + + + 40 + 2 + 50 + 13 + + + 41 + 2 + 50 + 14 + + + 42 + 2 + 50 + 15 + + + 43 + 2 + 50 + 17 + + + 44 + 2 + 50 + 19 + + + 45 + 2 + 50 + 20 + + + 46 + 2 + 50 + 21 + + + 47 + 2 + 50 + 23 + + + 48 + 2 + 100 + 0 + + + 49 + 2 + 100 + 1 + + + 50 + 2 + 100 + 2 + + + 51 + 2 + 100 + 13 + + + 52 + 2 + 100 + 14 + + + 53 + 2 + 100 + 15 + + + 54 + 2 + 100 + 17 + + + 55 + 2 + 100 + 19 + + + 56 + 2 + 100 + 20 + + + 57 + 2 + 100 + 21 + + + 58 + 2 + 100 + 23 + + + 59 3 7 0 - 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39 - 6 - 10 - 4 + 196 + 12 + 50 + 13 - 40 + 197 14 5 3 - 41 + 198 14 5 9 - 42 + 199 14 5 10 - 43 + 200 15 1 11 - 44 + 201 16 5 + 12 + + + 202 + 17 + 11 + 3 + + + 203 + 18 + 20 + 3 + + + 204 + 19 + 40 + 3 + + + 205 + 19 + 40 + 13 + + + 206 + 20 + 8 + 0 + + + 207 + 20 + 8 + 1 + + + 208 + 20 + 8 + 19 + + + 209 + 20 + 8 + 20 + + + 210 + 20 + 30 + 0 + + + 211 + 20 + 30 + 1 + + + 212 + 20 + 30 + 19 + + + 213 + 20 + 30 + 20 + + + 214 + 20 + 45 + 0 + + + 215 + 20 + 45 + 1 + + + 216 + 20 + 45 + 19 + + + 217 + 20 + 45 + 20 + + + 218 + 20 + 75 + 0 + + + 219 + 20 + 75 + 1 + + + 220 + 20 + 75 + 19 + + + 221 + 20 + 75 + 20 + + + 222 + 21 + 5 + 3 + + + 223 + 22 + 8 + 0 + + + 224 + 22 + 8 + 1 + + + 225 + 22 + 12 + 0 + + + 226 + 22 + 12 + 1 + + + 227 + 22 + 20 + 0 + + + 228 + 22 + 20 + 1 + + + 229 + 22 + 30 + 0 + + + 230 + 22 + 30 + 1 + + + 231 + 23 + 14 + 0 + + + 232 + 23 + 14 + 1 + + + 233 + 23 + 14 + 2 + + + 234 + 23 + 14 + 13 + + + 235 + 23 + 14 + 14 + + + 236 + 23 + 14 + 17 + + + 237 + 24 + 5 + 2 + + + 238 + 24 + 5 + 16 + + + 239 + 24 + 10 + 2 + + + 240 + 24 + 10 + 16 + + + 241 + 24 + 200 + 2 + + + 242 + 24 + 200 + 16 + + + 243 + 25 + 10 + 3 + + + 244 + 26 + 6 + 0 + + + 245 + 26 + 6 + 1 + + + 246 + 26 + 6 + 2 + + + 247 + 26 + 6 + 14 + + + 248 + 26 + 8 + 0 + + + 249 + 26 + 8 + 1 + + + 250 + 26 + 8 + 2 + + + 251 + 26 + 8 + 14 + + + 252 + 27 + 30 + 0 + + + 253 + 27 + 30 + 1 + + + 254 + 27 + 30 + 2 + + + 255 + 27 + 30 + 13 + + + 256 + 27 + 30 + 14 + + + 257 + 27 + 30 + 17 + + + 258 + 27 + 30 + 26 + + + 259 + 28 + 5 4 - + + 260 + 29 + 18 + 3 + + + 261 + 30 + 10 + 3 + + + 262 + 30 + 10 + 26 + + + 263 + 33 + 8 + 0 + + + 264 + 33 + 8 + 1 + + + 265 + 34 + 72 + 3 + + + 266 + 35 + 7 + 2 + + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml index 82816b4cf..900dc246c 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Merges.xml @@ -338,27 +338,5 @@ MERGE TYPES: 5 - 295 - 295 - 295 - 1 - - 298 - 298 - 298 - 1 - - - 299 - 299 - 299 - 1 - - - 300 - 300 - 300 - 1 - - + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml index f02ecc4d7..d07ae3e92 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Sounds.xml @@ -1,4 +1,5 @@ - + + SOUNDS\RICOCHET 01.WAV SOUNDS\RICOCHET 02.WAV SOUNDS\RICOCHET 01.WAV @@ -292,4 +293,37 @@ SOUNDS\fence open.wav SOUNDS\WEAPONS\50CAL.WAV SOUNDS\WEAPONS\VALSILENT.WAV - + SOUNDS\WEAPONS\five-seven.WAV + SOUNDS\WEAPONS\gurza.WAV + SOUNDS\WEAPONS\7,62 tokarev single shot.WAV + SOUNDS\WEAPONS\12,7mm.WAV + SOUNDS\WEAPONS\benelly.WAV + SOUNDS\WEAPONS\colt.WAV + SOUNDS\WEAPONS\glock.WAV + SOUNDS\WEAPONS\high-power.WAV + SOUNDS\WEAPONS\m40.WAV + SOUNDS\WEAPONS\mp5-40 single shot.WAV + SOUNDS\WEAPONS\sks.WAV + SOUNDS\WEAPONS\sp2340.WAV + SOUNDS\WEAPONS\spas-15.WAV + SOUNDS\WEAPONS\svu single shot.WAV + SOUNDS\WEAPONS\usp.WAV + SOUNDS\WEAPONS\val single shot.WAV + SOUNDS\WEAPONS\vss.WAV + SOUNDS\WEAPONS\9mmPM single shot.WAV + SOUNDS\WEAPONS\lapua single shot.WAV + SOUNDS\WEAPONS\shotgun semi.WAV + SOUNDS\WEAPONS\7,62x54r single shot.WAV + SOUNDS\WEAPONS\7,62 nato boltaction.WAV + SOUNDS\WEAPONS\45acp.WAV + SOUNDS\WEAPONS\44 caliber single shot.WAV + SOUNDS\WEAPONS\msg.WAV + SOUNDS\WEAPONS\9mm Heavy Single shot.WAV + SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV + SOUNDS\WEAPONS\psg.WAV + SOUNDS\WEAPONS\dragunov.WAV + SOUNDS\WEAPONS\m24.WAV + SOUNDS\WEAPONS\mini-14.WAV + SOUNDS\WEAPONS\molotov.WAV + SOUNDS\WEAPONS\molotov2.WAV + \ No newline at end of file diff --git a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml index deb23bbb7..bb96e3948 100644 --- a/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml +++ b/gamedir-languages/Jagged Alliance 2 v1.13/Data/TableData/Weapons.xml @@ -391,10 +391,12 @@ Sound Indices: (change 'em in sounds.xml) 10 0 0 + 0 0 0 0 0 + 0 0 0 157 @@ -403,6 +405,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 1 @@ -421,10 +425,12 @@ Sound Indices: (change 'em in sounds.xml) 15 120 200 - 50 - 3 + 100 + 60 + 5 116 0 + 11 100 106 156 @@ -433,6 +439,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 2 @@ -451,10 +459,12 @@ Sound Indices: (change 'em in sounds.xml) 15 120 200 - 50 - 3 + 100 + 60 + 5 117 - 154 + 1 + 11 100 106 156 @@ -463,6 +473,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 9 + 0 3 @@ -481,10 +493,12 @@ Sound Indices: (change 'em in sounds.xml) 15 120 200 - 50 - 3 + 100 + 60 + 5 118 - 0 + 1 + 11 100 106 156 @@ -493,6 +507,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 4 @@ -511,10 +527,12 @@ Sound Indices: (change 'em in sounds.xml) 15 120 200 - 50 - 3 + 100 + 60 + 5 119 - 154 + 1 + 11 100 106 156 @@ -523,6 +541,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 5 @@ -541,10 +561,12 @@ Sound Indices: (change 'em in sounds.xml) 6 130 200 - 45 - 3 + 100 + 63 + 5 120 0 + 11 100 106 156 @@ -553,6 +575,8 @@ Sound Indices: (change 'em in sounds.xml) 5 0 7 + 0 + 0 6 @@ -571,10 +595,12 @@ Sound Indices: (change 'em in sounds.xml) 6 135 200 - 60 - 5 + 100 + 66 + 6 121 0 + 11 100 106 157 @@ -583,6 +609,8 @@ Sound Indices: (change 'em in sounds.xml) 5 0 7 + 0 + 0 7 @@ -599,12 +627,14 @@ Sound Indices: (change 'em in sounds.xml) 7 0 9 - 135 + 125 200 - 60 - 5 + 100 + 66 + 6 122 0 + 11 100 106 157 @@ -613,6 +643,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 8 @@ -631,10 +663,12 @@ Sound Indices: (change 'em in sounds.xml) 7 125 200 - 55 - 3 + 100 + 69 + 6 123 0 + 11 100 106 157 @@ -643,6 +677,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 9 @@ -661,10 +697,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 50 - 3 + 100 + 75 + 7 124 - 154 + 1 + 11 101 107 156 @@ -673,6 +711,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 9 + 0 10 @@ -691,10 +731,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 55 - 3 + 100 + 75 + 7 125 - 154 + 2 + 11 101 107 157 @@ -703,6 +745,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 11 + 1 11 @@ -721,10 +765,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 55 - 3 + 100 + 75 + 7 126 - 154 + 2 + 11 101 107 157 @@ -733,6 +779,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 10 + 0 12 @@ -751,10 +799,12 @@ Sound Indices: (change 'em in sounds.xml) 30 240 200 - 72 + 100 + 75 7 127 - 154 + 5 + 11 101 107 157 @@ -763,6 +813,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 13 @@ -781,10 +833,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 72 + 100 + 75 7 128 - 154 + 5 + 11 101 107 157 @@ -793,6 +847,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 14 @@ -811,10 +867,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 72 + 100 + 75 7 129 - 154 + 4 + 11 101 107 157 @@ -823,6 +881,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 0 15 @@ -841,10 +901,12 @@ Sound Indices: (change 'em in sounds.xml) 50 225 200 - 45 - 3 + 100 + 75 + 7 130 - 154 + 9 + 11 101 107 156 @@ -853,6 +915,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 0 16 @@ -871,10 +935,12 @@ Sound Indices: (change 'em in sounds.xml) 30 200 200 - 45 - 3 - 131 - 154 + 100 + 75 + 7 + 295 + 13 + 11 101 107 157 @@ -883,6 +949,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 17 @@ -901,10 +969,12 @@ Sound Indices: (change 'em in sounds.xml) 10 300 200 + 100 80 8 132 - 154 + 7 + 11 102 108 157 @@ -913,6 +983,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 18 @@ -931,10 +1003,12 @@ Sound Indices: (change 'em in sounds.xml) 10 750 200 - 90 + 100 + 80 8 133 - 154 + 16 + 11 102 108 157 @@ -943,6 +1017,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 15 + 0 + 0 19 @@ -961,10 +1037,12 @@ Sound Indices: (change 'em in sounds.xml) 5 800 200 - 90 + 100 + 80 8 134 - 154 + 6 + 11 102 108 157 @@ -973,6 +1051,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 15 + 0 + 0 20 @@ -991,10 +1071,12 @@ Sound Indices: (change 'em in sounds.xml) 30 500 200 + 100 77 - 7 + 8 135 - 154 + 5 + 11 102 108 157 @@ -1003,6 +1085,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 21 @@ -1021,10 +1105,12 @@ Sound Indices: (change 'em in sounds.xml) 30 300 200 + 100 77 - 7 + 8 136 - 154 + 5 + 11 102 108 157 @@ -1033,6 +1119,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 22 @@ -1051,10 +1139,12 @@ Sound Indices: (change 'em in sounds.xml) 30 250 200 + 100 77 - 7 + 8 137 - 154 + 5 + 11 102 108 157 @@ -1063,6 +1153,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 23 @@ -1081,10 +1173,12 @@ Sound Indices: (change 'em in sounds.xml) 30 400 200 + 100 77 - 7 + 8 138 - 154 + 5 + 11 102 108 157 @@ -1093,6 +1187,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 24 @@ -1111,10 +1207,12 @@ Sound Indices: (change 'em in sounds.xml) 30 250 200 + 100 77 - 7 + 8 139 154 + 11 102 108 157 @@ -1123,6 +1221,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 25 @@ -1141,10 +1241,12 @@ Sound Indices: (change 'em in sounds.xml) 30 350 200 + 100 77 - 7 + 8 140 - 154 + 4 + 11 102 108 157 @@ -1153,6 +1255,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 0 26 @@ -1171,10 +1275,12 @@ Sound Indices: (change 'em in sounds.xml) 30 250 200 - 80 + 100 + 77 8 141 - 154 + 7 + 11 102 108 157 @@ -1183,6 +1289,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 27 @@ -1201,10 +1309,12 @@ Sound Indices: (change 'em in sounds.xml) 20 330 200 - 85 + 100 + 80 8 142 - 154 + 6 + 11 102 108 157 @@ -1213,6 +1323,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 9 + 0 28 @@ -1231,10 +1343,12 @@ Sound Indices: (change 'em in sounds.xml) 20 425 200 - 85 + 100 + 80 8 143 - 154 + 6 + 11 102 108 157 @@ -1243,6 +1357,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 9 + 0 29 @@ -1261,10 +1377,12 @@ Sound Indices: (change 'em in sounds.xml) 20 300 200 - 85 + 100 + 80 8 144 154 + 11 102 108 157 @@ -1273,6 +1391,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 9 + 0 30 @@ -1291,10 +1411,12 @@ Sound Indices: (change 'em in sounds.xml) 50 300 200 - 70 - 7 + 100 + 80 + 8 145 - 154 + 8 + 11 102 108 157 @@ -1303,6 +1425,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 0 31 @@ -1321,10 +1445,12 @@ Sound Indices: (change 'em in sounds.xml) 7 135 200 - 85 + 100 + 80 8 146 154 + 11 103 109 157 @@ -1333,6 +1459,8 @@ Sound Indices: (change 'em in sounds.xml) 5 0 7 + 0 + 0 32 @@ -1351,10 +1479,12 @@ Sound Indices: (change 'em in sounds.xml) 7 135 200 - 85 + 100 + 80 8 147 - 154 + 3 + 11 103 109 157 @@ -1363,6 +1493,8 @@ Sound Indices: (change 'em in sounds.xml) 5 0 7 + 0 + 0 33 @@ -1381,10 +1513,12 @@ Sound Indices: (change 'em in sounds.xml) 10 135 200 - 85 + 100 + 80 8 148 - 154 + 3 + 11 103 109 157 @@ -1393,6 +1527,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 13 + 0 34 @@ -1411,10 +1547,12 @@ Sound Indices: (change 'em in sounds.xml) 30 500 200 - 77 + 100 + 82 8 149 - 154 + 5 + 11 104 110 157 @@ -1423,6 +1561,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 1 35 @@ -1441,10 +1581,12 @@ Sound Indices: (change 'em in sounds.xml) 30 500 200 - 77 + 100 + 82 8 150 - 154 + 4 + 11 104 110 157 @@ -1453,6 +1595,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 7 + 1 36 @@ -1471,10 +1615,12 @@ Sound Indices: (change 'em in sounds.xml) 30 500 200 - 85 + 100 + 82 8 151 - 154 + 6 + 11 104 110 157 @@ -1483,6 +1629,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 8 + 0 37 @@ -1501,10 +1649,12 @@ Sound Indices: (change 'em in sounds.xml) 0 40 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1513,6 +1663,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 38 @@ -1531,10 +1683,12 @@ Sound Indices: (change 'em in sounds.xml) 0 150 200 + 0 2 0 152 0 + 0 0 0 157 @@ -1543,6 +1697,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 39 @@ -1561,10 +1717,12 @@ Sound Indices: (change 'em in sounds.xml) 0 0 0 + 0 0 0 0 0 + 0 0 0 157 @@ -1573,6 +1731,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 40 @@ -1591,10 +1751,12 @@ Sound Indices: (change 'em in sounds.xml) 1 500 200 + 100 20 10 112 - 154 + 0 + 11 0 0 157 @@ -1603,6 +1765,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 41 @@ -1621,10 +1785,12 @@ Sound Indices: (change 'em in sounds.xml) 0 550 200 + 100 20 10 115 0 + 11 0 0 157 @@ -1633,6 +1799,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 42 @@ -1651,10 +1819,12 @@ Sound Indices: (change 'em in sounds.xml) 0 0 0 + 0 0 0 0 0 + 0 0 0 157 @@ -1663,6 +1833,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 43 @@ -1681,10 +1853,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1693,6 +1867,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 44 @@ -1711,10 +1887,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1723,6 +1901,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 45 @@ -1741,10 +1921,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1753,6 +1935,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 46 @@ -1771,10 +1955,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1783,6 +1969,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 47 @@ -1801,10 +1989,12 @@ Sound Indices: (change 'em in sounds.xml) 0 70 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1813,6 +2003,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 48 @@ -1831,10 +2023,12 @@ Sound Indices: (change 'em in sounds.xml) 50 300 200 + 100 10 5 175 0 + 11 0 0 157 @@ -1843,6 +2037,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 49 @@ -1861,10 +2057,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 0 0 0 0 + 0 0 0 157 @@ -1873,6 +2071,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 50 @@ -1891,10 +2091,12 @@ Sound Indices: (change 'em in sounds.xml) 1 450 200 + 100 20 10 113 0 + 11 0 0 157 @@ -1903,6 +2105,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 51 @@ -1921,10 +2125,12 @@ Sound Indices: (change 'em in sounds.xml) 1 500 200 + 100 80 10 114 0 + 11 0 0 157 @@ -1933,6 +2139,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 52 @@ -1951,10 +2159,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1963,6 +2173,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 53 @@ -1981,10 +2193,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 2 0 0 0 + 0 0 0 157 @@ -1993,6 +2207,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 54 @@ -2011,10 +2227,12 @@ Sound Indices: (change 'em in sounds.xml) 0 40 200 + 0 2 0 0 0 + 0 0 0 157 @@ -2023,6 +2241,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 55 @@ -2041,10 +2261,12 @@ Sound Indices: (change 'em in sounds.xml) 5 600 200 + 100 80 10 111 - 0 + 10 + 11 102 108 157 @@ -2053,6 +2275,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 56 @@ -2071,10 +2295,12 @@ Sound Indices: (change 'em in sounds.xml) 5 220 200 + 100 72 - 7 + 6 155 - 0 + 6 + 11 100 106 157 @@ -2083,6 +2309,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 57 @@ -2101,10 +2329,12 @@ Sound Indices: (change 'em in sounds.xml) 5 200 200 + 100 10 5 175 0 + 11 0 0 157 @@ -2113,6 +2343,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 58 @@ -2131,10 +2363,12 @@ Sound Indices: (change 'em in sounds.xml) 10 200 200 + 100 10 5 175 0 + 11 0 0 157 @@ -2143,6 +2377,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 59 @@ -2161,10 +2397,12 @@ Sound Indices: (change 'em in sounds.xml) 20 200 200 + 100 10 5 175 0 + 11 0 0 157 @@ -2173,6 +2411,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 60 @@ -2191,10 +2431,12 @@ Sound Indices: (change 'em in sounds.xml) 1 800 200 + 100 90 10 153 0 + 11 0 0 157 @@ -2203,6 +2445,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 61 @@ -2221,10 +2465,12 @@ Sound Indices: (change 'em in sounds.xml) 1 200 200 + 100 0 0 0 0 + 11 100 106 157 @@ -2233,6 +2479,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 62 @@ -2251,10 +2499,12 @@ Sound Indices: (change 'em in sounds.xml) 0 150 200 + 0 2 0 152 0 + 0 0 0 157 @@ -2263,6 +2513,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 63 @@ -2281,10 +2533,12 @@ Sound Indices: (change 'em in sounds.xml) 5 130 200 + 100 40 8 148 154 + 11 103 109 157 @@ -2293,6 +2547,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 64 @@ -2311,10 +2567,12 @@ Sound Indices: (change 'em in sounds.xml) 0 10 200 + 0 0 0 0 0 + 0 0 0 157 @@ -2323,6 +2581,8 @@ Sound Indices: (change 'em in sounds.xml) 5 1 7 + 0 + 0 65 @@ -2341,17 +2601,55 @@ Sound Indices: (change 'em in sounds.xml) 5 600 200 + 100 80 10 111 - 154 + 10 + 11 102 108 157 - 0 + 5 0 - 5 + 8 1 - 7 + 9 + 0 + 0 - + + 66 + Modified EMF Hartford 6 Shooter + 1 + 1 + 4 + 0 + 13 + 0 + 0 + 27 + 27 + 17 + 0 + 6 + 170 + 200 + 100 + 60 + 3 + 121 + 0 + 11 + 100 + 106 + 157 + 5 + 0 + 10 + 0 + 7 + 0 + 0 + + \ No newline at end of file