diff --git a/TileEngine/LightEffects.h b/TileEngine/LightEffects.h index b11dfe29..2be95ded 100644 --- a/TileEngine/LightEffects.h +++ b/TileEngine/LightEffects.h @@ -17,7 +17,7 @@ typedef struct UINT8 ubDuration; // the number of turns will remain effective UINT8 bRadius; // the current radius - INT8 bAge; // the number of turns light has been around + UINT8 bAge; // the number of turns light has been around BOOLEAN fAllocated; INT32 iLight; UINT32 uiTimeOfLastUpdate; diff --git a/TileEngine/SmokeEffects.h b/TileEngine/SmokeEffects.h index d2ddd5e2..07d1036e 100644 --- a/TileEngine/SmokeEffects.h +++ b/TileEngine/SmokeEffects.h @@ -25,7 +25,7 @@ typedef struct TAG_SMOKE_EFFECT UINT8 ubDuration; // the number of turns gas will remain effective UINT8 ubRadius; // the current radius of the cloud in map tiles UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow) - INT8 bAge; // the number of turns gas has been around + UINT8 bAge; // the number of turns gas has been around BOOLEAN fAllocated; INT8 bType; UINT16 usItem;