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- taking prisoners is disabled in the palace and the royal bunker
- improved surrender strength formula git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-19
@@ -10061,12 +10061,8 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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{
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if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
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{
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// if he's training teammates in this stat
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if( ( pSoldier->stats.bLife >= OKLIFE ) && !(pSoldier->bSoldierFlagMask & SOLDIER_POW) )
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{
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// player side counts double, to put more emphasize on overwhelming the enemy with mercs and not just militia
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playersidestrength += 2;
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}
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// player side counts double, to put more emphasize on overwhelming the enemy with mercs and not just spamming militia
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playersidestrength += 2 * pSoldier->GetSurrenderStrength();
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}
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}
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@@ -10077,11 +10073,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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{
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if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
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{
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// if he's training teammates in this stat
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if( ( pSoldier->stats.bLife >= OKLIFE ) && !(pSoldier->bSoldierFlagMask & SOLDIER_POW) )
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{
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++playersidestrength;
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}
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playersidestrength += pSoldier->GetSurrenderStrength();
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}
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}
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@@ -10092,11 +10084,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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{
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if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
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{
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// if he's training teammates in this stat
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if( ( pSoldier->stats.bLife >= OKLIFE ) && !(pSoldier->bSoldierFlagMask & SOLDIER_POW) )
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{
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++enemysidestrength;
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}
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enemysidestrength += pSoldier->GetSurrenderStrength();
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}
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}
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@@ -10110,14 +10098,15 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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{
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if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
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{
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// if he's training teammates in this stat
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if( ( pSoldier->stats.bLife >= OKLIFE ) && !(pSoldier->bSoldierFlagMask & SOLDIER_POW) )
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if( pSoldier->stats.bLife >= OKLIFE )
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{
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pSoldier->bSoldierFlagMask |= SOLDIER_POW;
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}
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}
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}
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}
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else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_REFUSE_SURRENDER] );
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}
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else
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{
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@@ -10131,7 +10120,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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// Flugente: offer the enemy the chance to surrender
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void HandleSurrenderOffer( SOLDIERTYPE* pSoldier )
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{
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// only for enemies...
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// only against enemies...
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if ( !pSoldier || pSoldier->bTeam != ENEMY_TEAM )
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return;
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