From 0ed68b6214617438b2d43382fca75df0a2cb4800 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Sun, 4 Feb 2024 16:17:36 +0200 Subject: [PATCH] Set functions to static --- TacticalAI/DecideAction.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index 1a0de48c..cf9ba2fa 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -73,14 +73,14 @@ STR8 gStr8Team[] = { "OUR_TEAM", "ENEMY_TEAM", "CREATURE_TEAM", "MILITIA_TEAM", STR8 gStr8Class[] = { "SOLDIER_CLASS_NONE", "SOLDIER_CLASS_ADMINISTRATOR", "SOLDIER_CLASS_ELITE", "SOLDIER_CLASS_ARMY", "SOLDIER_CLASS_GREEN_MILITIA", "SOLDIER_CLASS_REG_MILITIA", "SOLDIER_CLASS_ELITE_MILITIA", "SOLDIER_CLASS_CREATURE", "SOLDIER_CLASS_MINER", "SOLDIER_CLASS_ZOMBIE", "SOLDIER_CLASS_TANK", "SOLDIER_CLASS_JEEP", "SOLDIER_CLASS_BANDIT", "SOLDIER_CLASS_ROBOT" }; STR8 gStr8Knowledge[] = { "HEARD_3_TURNS_AGO", "HEARD_2_TURNS_AGO", "HEARD_LAST_TURN", "HEARD_THIS_TURN", "NOT_HEARD_OR_SEEN", "SEEN_CURRENTLY", "SEEN_THIS_TURN", "SEEN_LAST_TURN", "SEEN_2_TURNS_AGO", "SEEN_3_TURNS_AGO" }; -void DoneScheduleAction( SOLDIERTYPE * pSoldier ) +static void DoneScheduleAction( SOLDIERTYPE * pSoldier ) { pSoldier->aiData.fAIFlags &= (~AI_CHECK_SCHEDULE); pSoldier->bAIScheduleProgress = 0; PostNextSchedule( pSoldier ); } -INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier ) +static INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier ) { SCHEDULENODE * pSchedule; INT32 iScheduleIndex;