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- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - various prisoner fixes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -21,7 +21,8 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define DYNAMIC_DIALOGUE 157 // Flugente: mercs have dynamic dialogue depending on nely formed opinions, an the player can interact with them
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#define PRISONER_EXPANSION 158 // Flugente: more types of prisoners
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#define DYNAMIC_DIALOGUE 157 // Flugente: mercs have dynamic dialogue depending on newly formed opinions, an the player can interact with them
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#define DYNAMIC_OPINIONS 156 // Flugente: mercs can form opinions on other people depending on their behaviour
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#define INCREASED_REFUEL_SITES 155 // Flugente: increased the number of helicopter refuel sites
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#define ENEMY_VIPS 154 // Flugente: enemy generals are placed randomly in the map
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@@ -76,7 +77,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION DYNAMIC_DIALOGUE
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#define SAVE_GAME_VERSION PRISONER_EXPANSION
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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