- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.

- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-07-10 21:19:26 +00:00
parent 7fb31cc9c8
commit 0efc3b7241
31 changed files with 1000 additions and 310 deletions
+6 -23
View File
@@ -170,28 +170,28 @@ void RenderMercCompareMain( )
}
BOOLEAN InitMercCompareDefaults( )
void InitMercCompareDefaults( )
{
VOBJECT_DESC VObjectDesc;
// load the Insurance bullet graphic and add it
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\bullet.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiMercCompareBulletImage ) );
CHECKV( AddVideoObject( &VObjectDesc, &guiMercCompareBulletImage ) );
// load the Flower Account Box graphic and add it
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\BackGroundTile.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiInsuranceBackGround ) );
CHECKV( AddVideoObject( &VObjectDesc, &guiInsuranceBackGround ) );
// load the red bar on the side of the page and add it
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\LargeBar.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiInsuranceBigRedLineImage ) );
CHECKV( AddVideoObject( &VObjectDesc, &guiInsuranceBigRedLineImage ) );
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\PressLogos.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiMercCompareLogoImage ) );
CHECKV( AddVideoObject( &VObjectDesc, &guiMercCompareLogoImage ) );
UINT16 usPosX = CAMPAIGN_HISTORY_LINK_START_X;
UINT16 usPosY = CAMPAIGN_HISTORY_LINK_START_Y;
@@ -204,8 +204,6 @@ BOOLEAN InitMercCompareDefaults( )
usPosY += CAMPAIGN_HISTORY_LINK_STEP_Y;
}
return(TRUE);
}
void DisplayMercCompareDefaults( )
@@ -298,11 +296,6 @@ void SelectMercCompareRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
////////////////////////// MERC COMPARE CUSTOMERS ////////////////////////////////
void GameInitMercCompareCustomers( )
{
}
BOOLEAN EnterMercCompareCustomers( )
{
InitMercCompareDefaults( );
@@ -388,11 +381,6 @@ BOOLEAN fMercCompareRedraw = FALSE;
template<> void DropDownTemplate<DROPDOWNNR_MERCCOMPARE1>::SetRefresh( ) { fMercCompareRedraw = TRUE; }
template<> void DropDownTemplate<DROPDOWNNR_MERCCOMPARE2>::SetRefresh( ) { fMercCompareRedraw = TRUE; }
void GameInitMercCompareAnalyze()
{
}
BOOLEAN EnterMercCompareAnalyze()
{
InitMercCompareDefaults( );
@@ -988,11 +976,6 @@ template<> void DropDownTemplate<DROPDOWNNR_MERCCOMPARE_SQUADSELECTION>::SetRefr
fMercCompareMatrixRedraw = TRUE;
}
void GameInitMercCompareMatrix( )
{
}
BOOLEAN EnterMercCompareMatrix( )
{
InitMercCompareDefaults( );
@@ -1183,7 +1166,7 @@ void RenderMercCompareMatrix( )
CURSOR_WWW, MSYS_NO_CALLBACK, SelectMercCompareMatrixRegionCallBack );
MSYS_AddRegion( &gMercCompareMatrixLinkRegion[currentmouseregion] );
// both profilenumbers are combined to a single value which cn later be reinterpreted.
// both profilenumbers are combined to a single value which can later be reinterpreted.
// Note: this will fail if the profile IDs are bigger than UINT16 (currently UINT8)
MSYS_SetRegionUserData( &gMercCompareMatrixLinkRegion[currentmouseregion], 0, ((pSoldierA->ubProfile << 8) | pSoldierB->ubProfile) );
gMercCompareMatrixLinkDefined[currentmouseregion] = TRUE;