- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.

- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-07-10 21:19:26 +00:00
parent 7fb31cc9c8
commit 0efc3b7241
31 changed files with 1000 additions and 310 deletions
+16 -4
View File
@@ -349,6 +349,9 @@ SGPRect SnitchToggleDimensions={0,0,80,80};
SGPPoint SnitchSectorPosition={320,150};
SGPRect SnitchSectorDimensions={0,0,80,80};
SGPPoint PrisonerPosition = {320, 150};
SGPRect PrisonerDimensions = {0, 0, 80, 80};
//lal
SGPPoint MilitiaControlPosition={120,150};
SGPRect MilitiaControlDimensions={0,0,100,95};
@@ -377,6 +380,8 @@ SGPPoint OrigSnitchPosition={160,150};
SGPPoint OrigSnitchTogglePosition={320,150};
SGPPoint OrigSnitchSectorPosition={320,150};
SGPPoint OrigPrisonerPosition = {320, 150};
SQUAD_NAMES SquadNames[20];
//extern BOOLEAN fMapExitDueToMessageBox;
@@ -939,6 +944,10 @@ void RestoreBackgroundForAssignmentGlowRegionList( void )
ForceUpDateOfBox( ghSnitchSectorBox );
}
}
else if ( fShowPrisonerMenu )
{
ForceUpDateOfBox( ghPrisonerBox );
}
}
if( fDisableDueToBattleRoster )
@@ -959,9 +968,6 @@ void RestoreBackgroundForAssignmentGlowRegionList( void )
// set old to current
iOldAssignmentLine = giAssignHighLine;
}
// leave
return;
}
void RestoreBackgroundForDestinationGlowRegionList( void )
@@ -2336,7 +2342,13 @@ void UpdateMapScreenAssignmentPositions( void )
SetBoxPosition( ghFacilityAssignmentBox, pPoint );
}
return;
if ( fShowPrisonerMenu )
{
GetBoxPosition( ghPrisonerBox, &pPoint );
pPoint.iY = giBoxY + (GetFontHeight( MAP_SCREEN_FONT ) + 2) * ASSIGN_MENU_FACILITY;
SetBoxPosition( ghPrisonerBox, pPoint );
}
}