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- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - various prisoner fixes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -158,6 +158,17 @@ enum {
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MAX_SNITCH_SECTOR_MENU_STRING_COUNT,
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};
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// Flugente: prisoner menu defines
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enum {
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PRISONER_MENU_ADMIN = 0,
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PRISONER_MENU_TROOP,
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PRISONER_MENU_ELITE,
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PRISONER_MENU_OFFICER,
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PRISONER_MENU_GENERAL,
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PRISONER_MENU_CANCEL,
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MAX_PRISONER_MENU_STRING_COUNT,
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};
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// training assignment menu defines
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enum {
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TRAIN_MENU_SELF,
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@@ -305,6 +316,9 @@ extern BOOLEAN fShowSnitchMenu;
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extern BOOLEAN fShowSnitchToggleMenu;
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extern BOOLEAN fShowSnitchSectorMenu;
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// Flugente: prisoner menu
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extern BOOLEAN fShowPrisonerMenu;
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extern BOOLEAN fFirstTimeInMapScreen;
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extern BOOLEAN fLockOutMapScreenInterface;
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@@ -365,6 +379,9 @@ extern SGPRect SnitchToggleDimensions;
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extern SGPPoint SnitchSectorPosition;
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extern SGPRect SnitchSectorDimensions;
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extern SGPPoint PrisonerPosition;
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extern SGPRect PrisonerDimensions;
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extern SGPPoint MilitiaControlPosition; //lal
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extern SGPRect MilitiaControlDimensions;
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@@ -385,6 +402,8 @@ extern SGPPoint OrigSnitchPosition;
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extern SGPPoint OrigSnitchTogglePosition;
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extern SGPPoint OrigSnitchSectorPosition;
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extern SGPPoint OrigPrisonerPosition;
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// disble team info panel due to showing of battle roster
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extern BOOLEAN fDisableDueToBattleRoster;
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