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- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - various prisoner fixes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -373,11 +373,11 @@ BOOLEAN AllowedToStealFromTeamMate( UINT8 aAccessorID, UINT8 aTargetID );
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BOOLEAN IsProfileInUse(UINT8 usTeam, INT8 aType, UINT16 aNr);
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// Flugente: functions altering a sector's prisoners
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UINT16 GetNumberOfPrisoners( SECTORINFO *pSectorInfo, UINT8* aOfficer, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
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UINT16 GetNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, UINT8* aOfficer, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
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UINT16 GetNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aPrisoners[] );
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UINT16 GetNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aPrisoners[] );
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void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aOfficer, INT16 aElite, INT16 aRegular, INT16 aAdmin, INT16 sX = 0, INT16 sY = 0 );
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void ChangeNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aOfficer, INT16 aElite, INT16 aRegular, INT16 aAdmin );
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void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aPrisoners[] );
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void ChangeNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aPrisoners[] );
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void DeleteAllPrisoners( SECTORINFO *pSectorInfo );
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void DeleteAllPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo );
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