From 0f3dd1035a87eafad543d631584b8aef2f1cc2a0 Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 25 May 2020 20:31:10 +0000 Subject: [PATCH] Fix: AllowReinforcementsOmerta was not used git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8808 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Queen Command.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index fd2eefc0..26314203 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -620,9 +620,9 @@ BOOLEAN PrepareEnemyForSectorBattle() HandleArrivalOfReinforcements( gpBattleGroup ); // Reinforcement groups? Bring it on! - // only if not Omerta on a non-insane difficulty level - if( gGameExternalOptions.gfAllowReinforcements && - !( ( GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA) && (gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE) ) ) + // Omerta has a special setting + if ( gGameExternalOptions.gfAllowReinforcements && + ( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) != OMERTA) || zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcementsOmerta ) ) { UINT16 pusMoveDir[4][3]; UINT8 ubDirNumber = 0;