diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index 598e1080..e3fe1d3a 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -7241,6 +7241,10 @@ BOOLEAN SOLDIERTYPE::EVENT_InternalGetNewSoldierPath( INT32 sDestGridNo, UINT16 this->StopCoweringAnimation(); } + // sevenfm: set WALKING when sidestepping, this should fix running instead of sidestepping with weapon raised in turnbased mode + if (usMoveAnimState == RUNNING && this->bReverse) + usMoveAnimState = WALKING; + this->bGoodContPath = FALSE; if ( this->flags.fDelayedMovement )