diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 75ae8293..e087ac0f 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -2561,7 +2561,7 @@ UINT16 SelectStandardArmyGun( UINT8 uiGunLevel ) uiChoice = Random(pGunChoiceTable[ uiGunLevel ].ubChoices); usGunIndex = pGunChoiceTable[ uiGunLevel ].bItemNo[ uiChoice ]; - if (!ItemIsLegal(usGunIndex)) //Madd: check for 10 tons of guns + if (!ItemIsLegal(usGunIndex)) //Madd: check for tons of guns usGunIndex = -1; if (usGunIndex == -1) diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index b9595c03..2640f55e 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -3302,8 +3302,8 @@ STR16 zSaveLoadText[] = L"Saving...", //When saving a game, a message box with this string appears on the screen + L"Normal Guns", L"Tons of Guns", - L"10 Tons of Guns", L"Realistic style", L"Sci Fi style", @@ -3497,8 +3497,8 @@ STR16 gzGIOScreenText[] = L"Sci Fi", L"Platinum", L"Items", - L"10 Tons of Guns", L"Tons of Guns", + L"Normal Guns", L"Difficulty Level", L"Novice", L"Experienced",