World items patch (by Asdow).

Adds timing logs to savegame function, similar to how we already had in loading a save file. 
Uses a global struct for unloaded sectors' inventory instead of using map item temp files every time unloaded inventory is accessed.
From timing loading and saving functions with a save that has dozens of sectors with hundreds of items each, saving is a little bit slower than before, because map item temp files have to be written to disk just before the save, when that wasn't the case before (from ~0.3 s -> ~0.5s). It is offset by a decrease in loading a game (from ~1.1s -> 0.745s), once an older save is saved at least once. Any unloaded sector inventory access during gameplay is considerably faster and for example the autoresolve lag when militia is using sector equipment is completely gone for me.
Preserves save game compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-01-26 01:02:30 +00:00
parent be14552e32
commit 0fdaba84f6
13 changed files with 590 additions and 599 deletions
-7
View File
@@ -52,10 +52,6 @@ BOOLEAN LoadCurrentSectorsInformationFromTempItemsFile();
// Loads a World Item array from that sectors temp item file
BOOLEAN LoadWorldItemsFromTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, std::vector<WORLDITEM>& pData );//dnl ch75 271013
BOOLEAN SaveWorldItemsToTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, UINT32 uiNumberOfItems, std::vector<WORLDITEM>& pData, BOOLEAN fUpdateVisibleItems=TRUE );//dnl ch75 271013
//When the savegame version changes, load the temp files, then immediately save them again in the new format
BOOLEAN UpdateWorldItemsTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
// Adds an array of Item Objects to the specified location on a unloaded map.
// If you want to overwrite all the items in the array set fReplaceEntireFile to TRUE.
@@ -68,9 +64,6 @@ BOOLEAN AddWorldItemsToUnLoadedSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ, INT
BOOLEAN InitTacticalSave( BOOLEAN fCreateTempDir );
//Gets the number of ACTIVE ( Not the TOTAL number ) of World Items from the sectors temp file
BOOLEAN GetNumberOfActiveWorldItemsFromTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, UINT32 *pNumberOfData );
//Call this function to set the new sector a NPC will travel to
void ChangeNpcToDifferentSector( UINT8 ubNpcId, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );