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Added Right Click to time compression to fast forward a single hour
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@@ -86,6 +86,11 @@ CHAR16 zString[128];
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if(is_networked)
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return;
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if (stopTimeCompressionNextHour)
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{
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SetGameTimeCompressionLevel( TIME_COMPRESS_X0);
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}
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// hourly update of town loyalty
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HandleTownLoyalty();
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