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New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499 Requires GameDir >= r2424 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -84,6 +84,9 @@ void AddCommonInfoToBox(void);
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void AddItemsInSectorToBox(void);
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// Flugente: additional intel/lua-based text
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void AddIntelAndQuestTextToBox();
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// position town/mine info box on the screen
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void PositionTownMineInfoBox( void );
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@@ -173,6 +176,9 @@ void CreateDestroyTownInfoBox( void )
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AddItemsInSectorToBox();
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// Flugente: quests, intel or a modder might add additional info on a sector
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AddIntelAndQuestTextToBox();
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// set font type
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SetBoxFont(ghTownMineBox, BLOCKFONT2);
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@@ -951,6 +957,38 @@ void AddItemsInSectorToBox(void)
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AddSecondColumnMonoString( &hStringHandle, wString );
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}
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// Flugente: additional intel/lua-based text
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void AddIntelAndQuestTextToBox()
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{
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CHAR16 wString[128];
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UINT32 hStringHandle = 0;
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CHAR16 line[1024]; // copy of the input
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wcscpy( line, gMapIntelData[SECTOR( bCurrentTownMineSectorX, bCurrentTownMineSectorY )].text );
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BOOLEAN first = TRUE;
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CHAR16* subString = wcstok ( line, L"\n\0" );
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while ( subString != NULL )
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{
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if ( first )
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{
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swprintf( wString, L"%s:", pwMiscSectorStrings[8] );
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AddMonoString( &hStringHandle, wString );
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}
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else
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AddMonoString( &hStringHandle, L"" );
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AddSecondColumnMonoString( &hStringHandle, subString );
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subString = wcstok ( NULL, L"\n\0" );
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first = FALSE;
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}
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}
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void PositionTownMineInfoBox( void )
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{
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