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New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499 Requires GameDir >= r2424 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1607,6 +1607,10 @@ void AutoResolveBattleCallback( GUI_BUTTON *btn, INT32 reason )
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KillPreBattleInterface();
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StopTimeCompression();
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SetMusicMode( MUSIC_TACTICAL_NOTHING );
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// Flugente: in any case, reset creature attack variables
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ResetCreatureAttackVariables();
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return;
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}
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gfEnterAutoResolveMode = TRUE;
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@@ -1644,6 +1648,10 @@ void GoToSectorCallback( GUI_BUTTON *btn, INT32 reason )
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KillPreBattleInterface();
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StopTimeCompression();
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SetMusicMode( MUSIC_TACTICAL_NOTHING );
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// Flugente: in any case, reset creature attack variables
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ResetCreatureAttackVariables();
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return;
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}
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