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New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499 Requires GameDir >= r2424 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-6
@@ -566,7 +566,24 @@ enum Facts
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FACT_BOUNTYHUNTER_SECTOR_2,
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FACT_BOUNTYHUNTER_KILLED_1,
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FACT_BOUNTYHUNTER_KILLED_2,
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// Flugente: for safety reasons, remember if we've already had an offensive
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FACT_GLOBAL_OFFENSIVE_1_ORDERED,
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FACT_GLOBAL_OFFENSIVE_2_ORDERED,
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// Flugente: do we know of today's raids?
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FACT_RAID_KNOWN_BLOODCATS,
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FACT_RAID_KNOWN_ZOMBIES,
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FACT_RAID_KNOWN_BANDITS,
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// Flugente: do we know of the location of the terrorists?
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FACT_TERRORIST_LOCATION_KNOWN_SLAY,
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FACT_TERRORIST_LOCATION_KNOWN_ANNIE,
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FACT_TERRORIST_LOCATION_KNOWN_CHRIS,
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FACT_TERRORIST_LOCATION_KNOWN_TIFFANY,
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FACT_TERRORIST_LOCATION_KNOWN_T_REX,
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FACT_TERRORIST_LOCATION_KNOWN_DRUGGIST,
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#ifdef JA2UB
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//Ja25 UB
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FACT_IMPORTED_SAVE_AND_MARY_WAS_DEAD = 400,
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@@ -595,10 +612,7 @@ enum Facts
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FACT_BIGGENS_ON_TEAM_AND_FAN_STOPPED,// 423
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FACT_PLAYER_KNOWS_ABOUT_FAN_STOPPING,// 424
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#endif
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// Flugente: for safety reasons, remember if we've already had an offensive
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FACT_GLOBAL_OFFENSIVE_1_ORDERED,
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FACT_GLOBAL_OFFENSIVE_2_ORDERED,
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} ;
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//** END FACTS *************************
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@@ -685,7 +699,6 @@ extern BOOLEAN CheckNPCCowering( UINT8 ubProfileID );
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extern BOOLEAN CheckNPCIsUnderFire( UINT8 ubProfileID );
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extern BOOLEAN NPCHeardShot( UINT8 ubProfileID );
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extern BOOLEAN InTownSectorWithTrainingLoyalty( INT16 sSectorX, INT16 sSectorY );
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extern BOOLEAN CheckFact( UINT16 usFact, UINT8 ubProfileID );
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extern BOOLEAN CheckNPCIsRPC( UINT8 ubProfileID );
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extern BOOLEAN CheckTalkerStrong( void );
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extern BOOLEAN CheckForNewShipment( void );
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