mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499 Requires GameDir >= r2424 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+23
-2
@@ -4294,6 +4294,8 @@ STR16 pwMiscSectorStrings[] =
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L"是",
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L"否",
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L"状态/软件状态:", //L"Status/Software status:",
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4363,8 +4365,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"显示领空 (|A)",
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L"显示物品 (|I)",
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L"显示民兵和敌人 (|Z)",
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L"显示疾病消息", //L"Show Disease Data",
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L"显示天气", // L"Show Weather",
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6249,6 +6252,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"这个视图显示了目前的天气。没有颜色=晴天。青色为雨天。蓝色为雷暴。橙色为沙尘暴。白色为下雪",//L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11374,6 +11380,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4297,6 +4297,8 @@ STR16 pwMiscSectorStrings[] =
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L"Ja",
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L"Nee",
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L"Status/Software status:", // TODO.Translate
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4366,8 +4368,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Toon Luchtruim (|A)",
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L"Toon |Items",
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L"Toon Milities & Vijanden (|Z)",
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6257,6 +6260,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11392,6 +11398,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4295,6 +4295,8 @@ STR16 pwMiscSectorStrings[] =
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L"Yes",
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L"No",
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L"Status/Software status:",
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L"Additional Intel",
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};
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// error strings for inventory
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@@ -4364,8 +4366,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Show |Airspace",
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L"Show |Items",
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L"Show Militia & Enemies (|Z)",
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L"Show Disease Data",
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L"Show Weather",
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L"Show |Disease Data",
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6250,6 +6253,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.",
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};
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@@ -11376,6 +11382,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4301,6 +4301,8 @@ STR16 pwMiscSectorStrings[] =
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L"Oui",
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L"Non",
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L"Status/Software status:", // TODO.Translate
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4370,8 +4372,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Espace aérien (|A)",
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L"Objets (|I)",
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L"Milice & Ennemis (|Z)",
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6262,6 +6265,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11374,6 +11380,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4293,6 +4293,8 @@ STR16 pwMiscSectorStrings[] =
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L"Ja",
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L"Nein",
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L"Status/Software Status:",
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4356,8 +4358,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Luftr|aum zeigen",
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L"Gegenstände zeigen (|I)",
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L"Mili|z & Feinde zeigen",
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L"Show Disease Data", // TODO.Translate
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L"Zeige Wetter",
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6102,6 +6105,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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STR16 pLandMarkInSectorString[] =
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@@ -11204,6 +11210,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4291,6 +4291,8 @@ STR16 pwMiscSectorStrings[] =
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L"Sì",
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L"No",
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L"Status/Software status:", // TODO.Translate
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4360,8 +4362,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Mostra spazio |aereo",
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L"Mostra oggett|i",
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L"Mostra esercito & nemici (|Z)",
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6240,6 +6243,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11383,6 +11389,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4302,6 +4302,8 @@ STR16 pwMiscSectorStrings[] =
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L"Tak",
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L"Nie",
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L"Status/Software status:", // TODO.Translate
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4371,8 +4373,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Pokaż przestrzeń powietrzną (|A)",
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L"Pokaż przedmioty (|I)",
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L"Pokaż samoobronę i wrogów (|Z)",
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L"Show Disease Data", // TODO.Translate
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L"Show Weather", // TODO.Translate
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6258,6 +6261,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11396,6 +11402,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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+23
-2
@@ -4295,6 +4295,8 @@ STR16 pwMiscSectorStrings[] =
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L"Да",
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L"Нет",
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L"Status/Software status:", // TODO.Translate
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L"Additional Intel", // TODO:Translate
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};
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// error strings for inventory
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@@ -4364,8 +4366,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Карта воздушного пространства (|A)",
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L"Вещи (|I)",
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L"Ополчение и враги (|Z)",
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L"Очаги заболеваний",
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L"Погода",
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L"Show |Disease Data", // TODO.Translate
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6250,6 +6253,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"Здесь паказана актуальная погода. Без цвета=солнечно, зеленый=дождь, Синий=Гроза, Оранжевый=песчаная буря, Белый=снег.",
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.", // TODO.Translate
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};
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@@ -11376,6 +11382,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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Reference in New Issue
Block a user