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New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499 Requires GameDir >= r2424 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+23
-2
@@ -4295,6 +4295,8 @@ STR16 pwMiscSectorStrings[] =
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L"Yes",
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L"No",
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L"Status/Software status:",
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L"Additional Intel",
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};
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// error strings for inventory
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@@ -4364,8 +4366,9 @@ STR16 pMapScreenBorderButtonHelpText[] =
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L"Show |Airspace",
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L"Show |Items",
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L"Show Militia & Enemies (|Z)",
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L"Show Disease Data",
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L"Show Weather",
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L"Show |Disease Data",
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L"Show Weathe|r",
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L"Show |Quests & Intel",
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};
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STR16 pMapScreenInvenButtonHelpText[] =
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@@ -6250,6 +6253,9 @@ STR16 zMarksMapScreenText[] =
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
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// Flugente: describe what intel map view does
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L"This view shows which sectors relevant what ongoing quests. Some data bought with intel is also shown here.",
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};
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@@ -11376,6 +11382,21 @@ STR16 szIntelText[] =
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L"No more enemies present, %s is no longer in hiding!",
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L"%s has been discovered and goes into hiding for %d hours.",
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L"%s has been discovered, going to sector!",
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L"Enemy general present\n",
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L"Terrorist present\n",
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L"%s on %02d:%02d\n",
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L"No data found",
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L"Data no longer eligible.",
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L"Whereabouts of a high-ranking officer of the royal army.",
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L"Flight plans of an airforce helicopter.",
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L"Coordinates of a recently imprisoned member of your force.",
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L"Location of a high-value fugitive.",
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L"Information on possible bloodcat attacks against settlements.",
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L"Time and place of possible zombie attacks against settlements.",
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L"Information on planned bandit raids.",
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};
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STR16 szChatTextSpy[] =
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