Merge branch 'master' into ExtraMercs

This commit is contained in:
Asdow
2024-11-09 13:44:53 +02:00
371 changed files with 6539 additions and 13390 deletions
+77 -96
View File
@@ -362,6 +362,29 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber );
void HandleBobbyRGunsKeyBoardInput();
void HandleBobbyRayMouseWheel(void);
// Appends source STR16 to target STR16 using decorators ("\n" and "...").
// Returns TRUE if everything fits target, FALSE otherwise.
static BOOLEAN DecorateAppendString(STR16 target, size_t targetCapacity, STR16 source, UINT32 frontDecoratorsCnt = 1)
{
const CHAR16 DECORATOR0[] = L"\n";
const CHAR16 DECORATOR1[] = L"\n...";
BOOLEAN result = FALSE;
size_t decoratorLen = wcslen(DECORATOR0) * frontDecoratorsCnt;
if (wcslen(target) + decoratorLen + wcslen(source) + 1 < targetCapacity)
{
for (UINT32 i = 0; i < frontDecoratorsCnt; i++)
wcscat(target, DECORATOR0);
wcscat(target, source);
result = TRUE;
}
else if (wcslen(target) + wcslen(DECORATOR1) + 1 < targetCapacity)
{
wcscat(target, DECORATOR1);
} // otherwise don't even touch the target
return result;
}
void GameInitBobbyRGuns()
{
guiTempCurrentMode=0;
@@ -1742,11 +1765,11 @@ BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter, INT32 iSubFilter)
{
if ( iSubFilter > -1 ) // Madd: new BR filters
{
if (Item[usItemIndex].attachment && Item[usItemIndex].attachmentclass & iSubFilter )
if (ItemIsAttachment(usItemIndex) && Item[usItemIndex].attachmentclass & iSubFilter )
bAddItem = TRUE;
else if (iSubFilter == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && Item[usItemIndex].attachment)
else if (iSubFilter == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && ItemIsAttachment(usItemIndex))
bAddItem = TRUE;
else if (iSubFilter == BR_MISC_FILTER_NO_ATTACHMENTS && !Item[usItemIndex].attachment)
else if (iSubFilter == BR_MISC_FILTER_NO_ATTACHMENTS && !ItemIsAttachment(usItemIndex))
bAddItem = TRUE;
}
else
@@ -2630,11 +2653,11 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter, INT32 iSubFilte
{
if (iSubFilter > -1 )
{
if (Item[usItemIndex].attachment && Item[usItemIndex].attachmentclass & iSubFilter)
if (ItemIsAttachment(usItemIndex) && Item[usItemIndex].attachmentclass & iSubFilter)
bCntNumItems = TRUE;
else if (iSubFilter == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && Item[usItemIndex].attachment)
else if (iSubFilter == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && ItemIsAttachment(usItemIndex))
bCntNumItems = TRUE;
else if (iSubFilter == BR_MISC_FILTER_NO_ATTACHMENTS && !Item[usItemIndex].attachment )
else if (iSubFilter == BR_MISC_FILTER_NO_ATTACHMENTS && !ItemIsAttachment(usItemIndex))
bCntNumItems = TRUE;
}
else
@@ -3618,11 +3641,11 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
{
if (guiCurrentMiscSubFilterMode > -1) // Madd: new BR filter options
{
if (Item[usItemIndex].attachment && Item[usItemIndex].attachmentclass & guiCurrentMiscSubFilterMode)
if (ItemIsAttachment(usItemIndex) && Item[usItemIndex].attachmentclass & guiCurrentMiscSubFilterMode)
bCntItem = TRUE;
else if (guiCurrentMiscSubFilterMode == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && Item[usItemIndex].attachment)
else if (guiCurrentMiscSubFilterMode == BR_MISC_FILTER_OTHER_ATTACHMENTS && !(Item[usItemIndex].attachmentclass & BR_MISC_FILTER_STD_ATTACHMENTS) && ItemIsAttachment(usItemIndex))
bCntItem = TRUE;
else if (guiCurrentMiscSubFilterMode == BR_MISC_FILTER_NO_ATTACHMENTS && !Item[usItemIndex].attachment)
else if (guiCurrentMiscSubFilterMode == BR_MISC_FILTER_NO_ATTACHMENTS && !ItemIsAttachment(usItemIndex))
bCntItem = TRUE;
}
else
@@ -4088,7 +4111,8 @@ void HandleBobbyRayMouseWheel(void)
}
void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
{
{
const size_t ATTACHMENTS_STRBUF_SIZE = 3800;
CHAR16 zItemName[ SIZE_ITEM_NAME ];
UINT8 ubItemCount=0;
@@ -4115,12 +4139,9 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
// HEADROCK HAM 3: Variables for "Possible Attachment List"
BOOLEAN fAttachmentsFound = FALSE;
// Contains entire string of attachment names
CHAR16 attachStr[3900];
// Contains current attachment string
CHAR16 attachStr2[100];
CHAR16 attachStr[ATTACHMENTS_STRBUF_SIZE];
// Contains temporary attachment list before added to string constant from text.h
CHAR16 attachStr3[3900];
UINT16 usAttachment;
CHAR16 attachStr3[ATTACHMENTS_STRBUF_SIZE];
CreateItem(usItemNumber, 100, &pObject);
INT16 ubAttackAPs = BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], &pObject, NULL );
@@ -4146,109 +4167,69 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
else
wcscat( apStr, L" / -" );
// HEADROCK HAM 3: Empty these strings first, to avoid crashes. Please keep this here.
swprintf( attachStr, L"" );
swprintf( attachStr2, L"" );
swprintf( attachStr3, L"" );
attachStr[0] = 0;
attachStr3[0] = 0;
// HEADROCK HAM 3: Generate list of possible attachments to a gun (Guns only!)
if (gGameExternalOptions.fBobbyRayTooltipsShowAttachments)
{
UINT16 iLoop = 0;
// Check entire attachment list
while( 1 )
if (UsingNewAttachmentSystem())
{
//Madd: Common Attachment Framework
//TODO: Note that the items in this list will be duplicated if they are present in both the CAF and the old attachment method
//need to refactor this to work more like the NAS attachment slots method
usAttachment = 0;
if ( IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, iLoop) )
{
usAttachment = iLoop;
// If the attachment is not hidden
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
{
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
break;
}
else
{// Add the attachment's name to the list.
fAttachmentsFound = TRUE;
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
wcscat( attachStr3, attachStr2);
}
}
}
// Is the weapon we're checking the same as the one we're tooltipping?
usAttachment = 0;
if (Attachment[iLoop][1] == Item[usItemNumber].uiIndex)
std::pair<std::multimap<UINT16, AttachmentStruct>::iterator, std::multimap<UINT16, AttachmentStruct>::iterator> range;
std::multimap<UINT16, AttachmentStruct>::iterator it;
range = AttachmentBackmap.equal_range(Item[usItemNumber].uiIndex);
for (it = range.first; it != range.second; it++)
{
usAttachment = Attachment[iLoop][0];
}
// If the attachment is not hidden
if (usAttachment > 0 && !Item[ usAttachment ].hiddenaddon && !Item[ usAttachment ].hiddenattachment)
{
if (wcslen( attachStr3 ) + wcslen(Item[usAttachment].szItemName) > 3800)
UINT16 attachmentId = it->second.attachmentIndex;
if (!ItemIsHiddenAddon(attachmentId) && !ItemIsHiddenAttachment(attachmentId) && ItemIsLegal(attachmentId, TRUE))
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
break;
}
else
{// Add the attachment's name to the list.
fAttachmentsFound = TRUE;
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
wcscat( attachStr3, attachStr2);
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[attachmentId].szItemName) == FALSE)
break;
}
}
iLoop++;
if (Attachment[iLoop][0] == 0 && Item[iLoop].usItemClass == 0)
{
// Reached end of list
break;
}
}
else // old attachment system
{
for (UINT32 itemId = 1; itemId < gMAXITEMS_READ; itemId++)
{
// If the attachment is not hidden and attachable to the gun (usItemNumber)
if (!ItemIsHiddenAddon(itemId) && !ItemIsHiddenAttachment(itemId) &&
ItemIsLegal(itemId, TRUE) && IsAttachmentPointAvailable(Item[usItemNumber].uiIndex, itemId))
{
fAttachmentsFound = TRUE;
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[itemId].szItemName) == FALSE)
break;
}
}
}
if (fAttachmentsFound)
{
// Add extra empty line and attachment list title
swprintf( attachStr, L"\n \n%s", gWeaponStatsDesc[ 14 ] );
wcscat( attachStr, attachStr3 );
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[14], 2); // 2 new lines and "Attachments:" title
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
}
}
//Sum up default attachments.
BOOLEAN fFoundDefault = FALSE;
swprintf( attachStr2, L"" );
swprintf( attachStr3, L"" );
for(UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++){
if(Item[usItemNumber].defaultattachments[cnt] != 0){
if (wcslen( attachStr ) + wcslen(attachStr3) + wcslen(Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName) > 3800)
{
// End list early to avoid stack overflow
wcscat( attachStr3, L"\n..." );
attachStr3[0] = 0;
for (UINT8 cnt = 0; cnt < MAX_DEFAULT_ATTACHMENTS; cnt++)
{
if (Item[usItemNumber].defaultattachments[cnt] != 0)
{
if (DecorateAppendString(attachStr3, ATTACHMENTS_STRBUF_SIZE, Item[Item[usItemNumber].defaultattachments[cnt]].szItemName) == FALSE)
break;
}
fFoundDefault = TRUE;
swprintf( attachStr2, L"\n%s", Item[ Item[usItemNumber].defaultattachments[cnt] ].szItemName );
wcscat( attachStr3, attachStr2 );
} else {
//If we found an empty entry, we can assume the rest will be empty too.
break;
}
else // If we found an empty entry, we can assume the rest will be empty too.
break;
}
if(fFoundDefault){
//Found at least one default attachment, write it to the attachment string.
CHAR16 defaultStr[50];
swprintf( defaultStr, L"\n \n%s", gWeaponStatsDesc[ 17 ] );
wcscat( attachStr, defaultStr );
wcscat( attachStr, attachStr3 );
if (fFoundDefault)
{
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, gWeaponStatsDesc[17], 2); // 2 new lines and "Default:" title
DecorateAppendString(attachStr, ATTACHMENTS_STRBUF_SIZE, attachStr3, 0); // no new line, list of attachments (starts with new line)
}
// HEADROCK HAM 3: Added last string (attachStr), for display of the possible attachment list.