From 104b9a09f0ac24c6e2248419046af33e47adcf00 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 1 Mar 2010 19:08:06 +0000 Subject: [PATCH] New EXE Release (Build: 3342) New Features ------- - Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols) - Added Multiplayer v1.5 o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs Info ------- - Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c --- .../TableData/Multiplayer/RandomTeams.xml | 23 ++++++ .../TableData/Multiplayer/RandomTeams.xml | 23 ++++++ gamedir/Docs/Multiplayer_Changelog.txt | 70 +++++++++++++++++++ 3 files changed, 116 insertions(+) create mode 100644 gamedir/Data-1.13/TableData/Multiplayer/RandomTeams.xml create mode 100644 gamedir/Data/TableData/Multiplayer/RandomTeams.xml diff --git a/gamedir/Data-1.13/TableData/Multiplayer/RandomTeams.xml b/gamedir/Data-1.13/TableData/Multiplayer/RandomTeams.xml new file mode 100644 index 000000000..32db98d63 --- /dev/null +++ b/gamedir/Data-1.13/TableData/Multiplayer/RandomTeams.xml @@ -0,0 +1,23 @@ + + + + 16 + + + 29 + + + 12 + + + 31 + + diff --git a/gamedir/Data/TableData/Multiplayer/RandomTeams.xml b/gamedir/Data/TableData/Multiplayer/RandomTeams.xml new file mode 100644 index 000000000..32db98d63 --- /dev/null +++ b/gamedir/Data/TableData/Multiplayer/RandomTeams.xml @@ -0,0 +1,23 @@ + + + + 16 + + + 29 + + + 12 + + + 31 + + diff --git a/gamedir/Docs/Multiplayer_Changelog.txt b/gamedir/Docs/Multiplayer_Changelog.txt index 1c1cc615e..752130dac 100644 --- a/gamedir/Docs/Multiplayer_Changelog.txt +++ b/gamedir/Docs/Multiplayer_Changelog.txt @@ -1,3 +1,73 @@ +***************************************************** +** JA2 1.13 Multiplayer - Version 1.5 - 01/11/2009 ** +***************************************************** + +Bugs Fixed +========== +In a Deathmatch and Team-Deathmatch game each client should start per Default in a separate map edge, if not RANDOMISE STARTING EDGE is choosen by the server +In a CO-OP game, no teams should be selectable ("N/A") +In a Team-Deathmatch game there must be at least 2 different teams, before the server can start on “START GAME” +Fixed checking of "Sync folder". On some PCs, the game reported that the "Sync folder" is missing, even if it exists +Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open +Fixed synchronisation of doors +Removed the buggy sync of the turnbar on an interrupt on the remote clients +Client receives files again from server after restarting a new game (from the scoreboard) + +New Features +============ +Synced Explosives (Grenades, Mortars, Mines, ...) and destruction of objects +Disarming and stealing of Explosives placed in world +Reenabled AI use of explosives / mortars etc in MP game +Reenabled 6 merc / team in MP game +Reenabled old pathing for AI instead of A* +Increased MAX_GARRSION_GROUPS from 100 to 200 +Added customizable Multiplayer Teams (TableData\Multiplayer\RandomTeams.xml) if choosen "RANDOM MERCS". If xml file does not exists, "hardcoded" mercs will be taken + + + +***************************************************** +** JA2 1.13 Multiplayer - Version 1.4 - 30/08/2009 ** +***************************************************** + +Bugs Fixed +========== +Fixed randomly occuring CTD after hiring a merc +Fixed download progress bar bugging out when another client connects and starts downloading + + + +***************************************************** +** JA2 1.13 Multiplayer - Version 1.3 - 17/08/2009 ** +***************************************************** + +Bugs Fixed +========== +Assertion Error, if user clicks in an empty Textbox field in the Host or Join screen +Reset "fast loading of WWW pages in laptop" when quitting a MP game and then start a SP game +Fixed saving/loading of MP games +If server selected NIV, still OIV was initialized on the other clients, so merc starting gear was read from prof.dat instead of mercstartinggear.xml +Game ends (goes to scoreboard), after a team is wiped out in a COOP game and another team is still present +Fixed CTD that could occur when killing an enemy (merc) with fallback animation +Fixed CTD on server when bullet hits window + +New Features +============ +Synchronized "Cutting Fences" +New starting "Center" position for a team +Synchronized dismiss of mercs +Instead of random sectors set fixed sectors in a MP game: +o Skyrider: 15/B +o Madlab: 7/H +o Micky: 9/G +o Bob & Gabby: They do not show up, because MP game is always REALISITIC game mode! +Disable "AIM" and "MERC" Bookmark if server selected "Random Mercs" +Disabled "Bobby Ray" Bookmark if server has not selected "Allow Bobby Ray" +Disabled the chance of alternate sectors no matter what is defined in the file "TableData/Map/AltSectors.xml" +Disabled "Dismiss" button in the menu, if server has chosen RANDOM MERC (because hiring new mercs is not allowed with RANDOM MERC) +Disabled all the "Contracts" renew button in the menu in a MP game + + + ***************************************************** ** JA2 1.13 Multiplayer - Version 1.2 - 05/06/2009 ** *****************************************************