cleanup: remove more old CDrom cruft from the code

now that the CDromEjectionErrorMessageBoxCallBack is no longer referenced
This commit is contained in:
Marco Antonio J. Costa
2026-07-24 04:54:29 -03:00
committed by majcosta
parent d9836f806e
commit 1054012acd
11 changed files with 0 additions and 1415 deletions
-19
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@@ -92,14 +92,11 @@ CTH_CONSTANTS gGameCTHConstants; // HEADROCK HAM 4: CTH constants
MOD_SETTINGS gModSettings; //DBrot: mod specific settings
ITEM_SETTINGS gItemSettings; // silversurfer: item property modifiers
extern SGPFILENAME gCheckFilenames[];
extern CHAR8 gzErrorMsg[256];
extern INT16 APBPConstants[TOTAL_APBP_VALUES];
void InitGameSettings();
BOOLEAN GetCdromLocationFromIniFile( STR pRootOfCdromDrive );
// these wrappers have the benefit that changing the location of the variable (gameinitoptionscreen/ini/ingame options) doesn't require huge changes throughout the code
// additionally, turning off a feature (for UB, for MP...) can be done here without additional checks in the code
bool UsingNewInventorySystem()
@@ -4299,22 +4296,6 @@ void FreeGameExternalOptions()
{
}
void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue )
{
if( bExitValue == MSG_BOX_RETURN_OK )
{
SetOptionsPreviousScreen(GAME_SCREEN);
//if we are in a game, save the game
if( gTacticalStatus.fHasAGameBeenStarted )
{
SaveGame( SAVE__ERROR_NUM, pMessageStrings[ MSG_CDROM_SAVE ] );
}
//quit the game
gfProgramIsRunning = FALSE;
}
}
void DisplayGameSettings( )
{
//Display the version number
-2
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@@ -2806,8 +2806,6 @@ void InitFeatureFlags();
BOOLEAN SaveFeatureFlags();
BOOLEAN LoadFeatureFlags();
BOOLEAN GetCDLocation( );
void DisplayGameSettings( );
BOOLEAN MeanwhileSceneSeen( UINT8 ubMeanwhile );
-1
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@@ -70,7 +70,6 @@
extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
extern INT16 gubMaxActionPoints[TOTALBODYTYPES];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
extern BOOLEAN GetCDromDriveLetter( STR8 pString );
// The InitializeGame function is responsible for setting up all data and Gaming Engine
// tasks which will run the game
-2
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@@ -259,8 +259,6 @@ static VideoFileNames_t s_VFN;
INT8 gbIntroScreenMode=-1;
extern void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue );
void GetIntroScreenUserInput();
BOOLEAN EnterIntroScreen();
void RenderIntroScreen();