diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index f8a29bf6..e9362e18 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -2793,7 +2793,6 @@ INT16 FindBestCoverNearTheGridNo(SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubS // sTrueGridNo = pSoldier->sGridNo; // pSoldier->sGridNo = sGridNo; - gsDesiredGridNo = sGridNo; pSoldier->bWisdom = 8 * ubSearchRadius;// 5 tiles sResultGridNo = FindBestNearbyCover( pSoldier, MORALE_NORMAL, &iPercentBetter); @@ -2801,8 +2800,6 @@ INT16 FindBestCoverNearTheGridNo(SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubS pSoldier->bWisdom = bRealWisdom; // pSoldier->sGridNo = sTrueGridNo; - gsDesiredGridNo = NOWHERE; - if( sResultGridNo != NOWHERE ) return sResultGridNo; else