- updated most of the editor screens to the high resolution. Editor should now work with high resolution.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-10-12 10:26:25 +00:00
parent 02f666c2d8
commit 10817d380e
28 changed files with 773 additions and 696 deletions
+22 -21
View File
@@ -1,3 +1,4 @@
// WANNE: EDITOR: done
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
@@ -82,16 +83,16 @@ void UpdateBuildingsInfo()
//print the headers on top of the columns
SetFont( SMALLCOMPFONT );
SetFontForeground( FONT_RED );
mprintfEditor( 112, 362, L"TOGGLE");
mprintfEditor( 114, 372, L"VIEWS");
mprintfEditor( iScreenWidthOffset + 112, 2 * iScreenHeightOffset + 362, L"TOGGLE");
mprintfEditor( iScreenWidthOffset + 114, 2 * iScreenHeightOffset + 372, L"VIEWS");
SetFontForeground( FONT_YELLOW );
mprintfEditor( 185, 362, L"SELECTION METHOD");
mprintfEditor( iScreenWidthOffset + 185, 2 * iScreenHeightOffset + 362, L"SELECTION METHOD");
SetFontForeground( FONT_LTGREEN );
mprintfEditor( 290, 362, L"SMART METHOD");
mprintfEditor( iScreenWidthOffset + 290, 2 * iScreenHeightOffset + 362, L"SMART METHOD");
SetFontForeground( FONT_LTBLUE );
mprintfEditor( 390, 362, L"BUILDING METHOD");
mprintfEditor( iScreenWidthOffset + 390, 2 * iScreenHeightOffset + 362, L"BUILDING METHOD");
SetFontForeground( FONT_GRAY2 );
mprintfEditor( 437, 404, L"Room#" );
mprintfEditor( iScreenWidthOffset + 437, 2 * iScreenHeightOffset + 404, L"Room#" );
}
//Uses a recursive method to elimate adjacent tiles of structure information.
@@ -510,26 +511,26 @@ void InitDoorEditing( INT32 iMapIndex )
gfEditingDoor = TRUE;
iDoorMapIndex = iMapIndex;
DisableEditorTaskbar();
MSYS_DefineRegion( &DoorRegion, 0, 0, 640, 480, MSYS_PRIORITY_HIGH-2, 0, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
MSYS_DefineRegion( &DoorRegion, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGH-2, 0, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
iDoorButton[ DOOR_BACKGROUND ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, 200, 130, 240, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH - 1,
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 130, 240, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH - 1,
BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
DisableButton( iDoorButton[ DOOR_BACKGROUND ] );
SpecifyDisabledButtonStyle( iDoorButton[ DOOR_BACKGROUND ], DISABLED_STYLE_NONE );
iDoorButton[ DOOR_OKAY ] =
CreateTextButton(L"Okay", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
330, 195, 50, 30, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
iScreenWidthOffset + 330, 2 * iScreenHeightOffset + 195, 50, 30, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
DoorOkayCallback );
iDoorButton[ DOOR_CANCEL ] =
CreateTextButton(L"Cancel", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
385, 195, 50, 30, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
iScreenWidthOffset + 385, 2 * iScreenHeightOffset + 195, 50, 30, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
DoorCancelCallback );
InitTextInputModeWithScheme( DEFAULT_SCHEME );
AddTextInputField( 210, 155, 25, 16, MSYS_PRIORITY_HIGH, L"0", 3, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( 210, 175, 25, 16, MSYS_PRIORITY_HIGH, L"0", 2, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( 210, 195, 25, 16, MSYS_PRIORITY_HIGH, L"0", 2, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 155, 25, 16, MSYS_PRIORITY_HIGH, L"0", 3, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 175, 25, 16, MSYS_PRIORITY_HIGH, L"0", 2, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 195, 25, 16, MSYS_PRIORITY_HIGH, L"0", 2, INPUTTYPE_NUMERICSTRICT );
iDoorButton[ DOOR_LOCKED ] =
CreateCheckBoxButton( 210, 215, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_HIGH, DoorToggleLockedCallback );
CreateCheckBoxButton( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 215, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_HIGH, DoorToggleLockedCallback );
pDoor = FindDoorInfoAtGridNo( iDoorMapIndex );
if( pDoor )
@@ -644,18 +645,18 @@ void FindNextLockedDoor()
void RenderDoorEditingWindow()
{
InvalidateRegion( 200, 130, 440, 230 );
InvalidateRegion( iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 130, iScreenWidthOffset + 440, 2 * iScreenHeightOffset + 230 );
SetFont( FONT10ARIAL );
SetFontForeground( FONT_YELLOW );
SetFontShadow( FONT_NEARBLACK );
SetFontBackground( 0 );
mprintf( 210, 140, L"Editing lock attributes at map index %d.", iDoorMapIndex );
mprintf( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 140, L"Editing lock attributes at map index %d.", iDoorMapIndex );
SetFontForeground( FONT_GRAY2 );
mprintf( 238, 160, L"Lock ID" );
mprintf( 238, 180, L"Trap Type" );
mprintf( 238, 200, L"Trap Level" );
mprintf( 238, 218, L"Locked" );
mprintf( iScreenWidthOffset + 238, 2 * iScreenHeightOffset + 160, L"Lock ID" );
mprintf( iScreenWidthOffset + 238, 2 * iScreenHeightOffset + 180, L"Trap Type" );
mprintf( iScreenWidthOffset + 238, 2 * iScreenHeightOffset + 200, L"Trap Level" );
mprintf( iScreenWidthOffset + 238, 2 * iScreenHeightOffset + 218, L"Locked" );
}
void KillDoorEditing()
@@ -732,7 +733,7 @@ void SetupTextInputForBuildings()
InitTextInputModeWithScheme( DEFAULT_SCHEME );
AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
swprintf( str, L"%d", gubMaxRoomNumber );
AddTextInputField( 410, 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
AddTextInputField( iScreenWidthOffset + 410, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
}
void ExtractAndUpdateBuildingInfo()