mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- updated most of the editor screens to the high resolution. Editor should now work with high resolution.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
// WANNE: EDITOR: done
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Editor All.h"
|
||||
#else
|
||||
@@ -101,15 +102,15 @@ void RenderTerrainTileButtons()
|
||||
usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
|
||||
usFillColorRed = Get16BPPColor(FROMRGB(255, 0, 0));
|
||||
|
||||
usY = 369;
|
||||
usY2 = 391;
|
||||
usY = 2 * iScreenHeightOffset + 369;
|
||||
usY2 = 2 * iScreenHeightOffset + 391;
|
||||
|
||||
SetFont( SMALLCOMPFONT );
|
||||
SetFontForeground( FONT_YELLOW );
|
||||
|
||||
for( x = 0; x < NUM_TERRAIN_TILE_REGIONS; x++ )
|
||||
{
|
||||
usX = 261 + (x * 42);
|
||||
usX = iScreenWidthOffset + 261 + (x * 42);
|
||||
usX2 = usX + 42;
|
||||
|
||||
if ( x == CurrentPaste && !fUseTerrainWeights )
|
||||
|
||||
Reference in New Issue
Block a user