- updated most of the editor screens to the high resolution. Editor should now work with high resolution.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-10-12 10:26:25 +00:00
parent 02f666c2d8
commit 10817d380e
28 changed files with 773 additions and 696 deletions
+4 -3
View File
@@ -1,3 +1,4 @@
// WANNE: EDITOR: done
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
@@ -101,15 +102,15 @@ void RenderTerrainTileButtons()
usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
usFillColorRed = Get16BPPColor(FROMRGB(255, 0, 0));
usY = 369;
usY2 = 391;
usY = 2 * iScreenHeightOffset + 369;
usY2 = 2 * iScreenHeightOffset + 391;
SetFont( SMALLCOMPFONT );
SetFontForeground( FONT_YELLOW );
for( x = 0; x < NUM_TERRAIN_TILE_REGIONS; x++ )
{
usX = 261 + (x * 42);
usX = iScreenWidthOffset + 261 + (x * 42);
usX2 = usX + 42;
if ( x == CurrentPaste && !fUseTerrainWeights )