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Fix: scope modes take Aimlevel modifiers on scopes/sights into account
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2691,9 +2691,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// AIMING LEVELS MODIFIER
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if (GetAimLevelsModifier( gpItemDescObject, ANIM_STAND ) != 0
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|| GetAimLevelsModifier( gpItemDescObject, ANIM_CROUCH ) != 0
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|| GetAimLevelsModifier( gpItemDescObject, ANIM_PRONE ) != 0 )
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if (GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND ) != 0
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|| GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH ) != 0
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|| GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -4625,9 +4625,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// AIMING LEVELS MODIFIER
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if (GetAimLevelsModifier( gpItemDescObject, ANIM_STAND ) != 0
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|| GetAimLevelsModifier( gpItemDescObject, ANIM_CROUCH ) != 0
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|| GetAimLevelsModifier( gpItemDescObject, ANIM_PRONE ) != 0 )
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if (GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND ) != 0
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|| GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH ) != 0
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|| GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -5907,7 +5907,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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UINT16 iFinalAimLevelsValue = GetAllowedAimingLevelsForItem( gpItemDescSoldier, gpItemDescObject, ANIM_STAND );
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// Get modifier
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INT16 iAimLevelsModifier = GetAimLevelsModifier( gpItemDescObject, ANIM_STAND );
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INT16 iAimLevelsModifier = GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND );
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iAimLevelsModifier += GetAimLevelsTraitModifier( gpItemDescSoldier, gpItemDescObject );
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// Get Base Value
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@@ -8820,9 +8820,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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}
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///////////////////// AIMING LEVELS MODIFIER
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iModifier[0] = GetAimLevelsModifier( gpItemDescObject, ANIM_STAND );
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iModifier[1] = GetAimLevelsModifier( gpItemDescObject, ANIM_CROUCH );
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iModifier[2] = GetAimLevelsModifier( gpItemDescObject, ANIM_PRONE );
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iModifier[0] = GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND );
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iModifier[1] = GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH );
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iModifier[2] = GetAimLevelsModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE );
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if (iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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