- bugfix mp: ctd if client opens inventory in tactical, if server and client had selected different inventory in the start new game screen. Now I changed that, so each client can decide new or old inventory.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-05-12 19:41:21 +00:00
parent 1b5393014d
commit 10e518110a
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ typedef struct
BOOLEAN sofTurnTimeLimit;
BOOLEAN sofIronManMode;
UINT8 soubBobbyRay;
BOOLEAN sofNewInv; // WANNE - MP: New inventory
//BOOLEAN sofNewInv; // WANNE - MP: New inventory: Removed, so now each client can decide if playing with old or new inventory
INT32 gsMAX_MERCS;
UINT8 client_num;
char client_name[30];