Formatting

This commit is contained in:
Asdow
2025-11-23 18:28:17 +02:00
parent 0d8873d2c0
commit 10fa5f37d6
+34 -44
View File
@@ -1,47 +1,37 @@
#include <string.h> #include <string.h>
#include "types.h" #include "types.h"
#include "WCheck.h" #include "WCheck.h"
#include "DEBUG.H" #include "DEBUG.H"
#include "FileMan.h" #include "FileMan.h"
#include "MemMan.h" #include "MemMan.h"
#include "structure.h" #include "structure.h"
#include "tiledef.h" #include "tiledef.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "Interface.h"
#include "Interface.h" #include "Isometric Utils.h"
#include "Font.h"
#include "Isometric Utils.h" #include "Font Control.h"
#include "Font.h" #include "Smell.h"
#include "Font Control.h" #include "SaveLoadMap.h"
#include "strategicmap.h"
#include "Smell.h" #include "sgp_logger.h"
#include "SaveLoadMap.h" #include "Sys Globals.h" //for access to gfEditMode flag
#include "strategicmap.h" //Kris:
#include "sgp_logger.h" #ifdef JA2EDITOR
#include "Editor Undo.h" //for access to AddToUndoList( iMapIndex )
#include "Sys Globals.h" //for access to gfEditMode flag #endif
#include "Explosion Control.h"
//Kris: #include "Sound Control.h"
#ifdef JA2EDITOR #include "Buildings.h"
#include "Editor Undo.h" //for access to AddToUndoList( iMapIndex ) #include "random.h"
#endif #include "Tile Animation.h"
// anv: for ramming people with vehicles
#include "Explosion Control.h" #include "Soldier macros.h"
#include "Sound Control.h" #include "Overhead.h"
#include "Animation Control.h"
#include "Buildings.h" #include "ASD.h" // added by Flugente
#include "renderworld.h" // added by Flugente for SetRenderFlags( RENDER_FLAG_FULL );
#include "random.h"
#include "Tile Animation.h"
// anv: for ramming people with vehicles
#include "Soldier macros.h"
#include "Overhead.h"
#include "Animation Control.h"
#include "ASD.h" // added by Flugente
#include "renderworld.h" // added by Flugente for SetRenderFlags( RENDER_FLAG_FULL );
#ifdef COUNT_PATHS #ifdef COUNT_PATHS
extern UINT32 guiSuccessfulPathChecks; extern UINT32 guiSuccessfulPathChecks;