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Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17935,7 +17935,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
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// send a signal shell at first. This marks the area that the shells will come in
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static UINT16 usSignalShellIndex = 1700;
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if ( HasItemFlag( usSignalShellIndex, SIGNAL_SHELL ) || GetFirstItemWithFlag( &usSignalShellIndex, SIGNAL_SHELL ) )
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ArtilleryStrike( usSignalShellIndex, sStartingGridNo, sTargetGridNo );
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ArtilleryStrike( usSignalShellIndex, this->ubID, sStartingGridNo, sTargetGridNo );
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else
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_NO_SIGNAL_SHELL] );
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