Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-14 22:15:44 +00:00
parent 396fe4d106
commit 1102106b78
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -17935,7 +17935,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
// send a signal shell at first. This marks the area that the shells will come in
static UINT16 usSignalShellIndex = 1700;
if ( HasItemFlag( usSignalShellIndex, SIGNAL_SHELL ) || GetFirstItemWithFlag( &usSignalShellIndex, SIGNAL_SHELL ) )
ArtilleryStrike( usSignalShellIndex, sStartingGridNo, sTargetGridNo );
ArtilleryStrike( usSignalShellIndex, this->ubID, sStartingGridNo, sTargetGridNo );
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_NO_SIGNAL_SHELL] );