Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-14 22:15:44 +00:00
parent 396fe4d106
commit 1102106b78
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -541,6 +541,6 @@ FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
BOOLEAN ArtilleryStrike( UINT16 usItem, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
BOOLEAN ArtilleryStrike( UINT16 usItem, UINT8 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
#endif