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Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -541,6 +541,6 @@ FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
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BOOLEAN ArtilleryStrike( UINT16 usItem, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
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BOOLEAN ArtilleryStrike( UINT16 usItem, UINT8 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
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#endif
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