Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-14 22:15:44 +00:00
parent 396fe4d106
commit 1102106b78
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -4053,7 +4053,7 @@ void HandleExplosionQueue( void )
if ( GetRandomSignalSmokeGridNo(&sTargetGridNo) || GetRadioOperatorSignal((*pObj)[0]->data.misc.ubBombOwner, &sTargetGridNo) || (sTargetGridNo = RandomGridNo()) )
{
for ( UINT8 i = 0; i < cnt; ++i)
ArtilleryStrike(pObj->usItem, sGridNo, sTargetGridNo);
ArtilleryStrike( pObj->usItem, (*pObj)[0]->data.misc.ubBombOwner, sGridNo, sTargetGridNo );
}
// not needed anymore