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Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4053,7 +4053,7 @@ void HandleExplosionQueue( void )
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if ( GetRandomSignalSmokeGridNo(&sTargetGridNo) || GetRadioOperatorSignal((*pObj)[0]->data.misc.ubBombOwner, &sTargetGridNo) || (sTargetGridNo = RandomGridNo()) )
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{
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for ( UINT8 i = 0; i < cnt; ++i)
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ArtilleryStrike(pObj->usItem, sGridNo, sTargetGridNo);
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ArtilleryStrike( pObj->usItem, (*pObj)[0]->data.misc.ubBombOwner, sGridNo, sTargetGridNo );
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}
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// not needed anymore
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