diff --git a/GameVersion.cpp b/GameVersion.cpp index 95a2f3234..c2ffa430c 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.161" }; + INT16 zVersionLabel[256] = { L"Release v1.13.162" }; #endif diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 47f198312..3bd2aafc0 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -7127,12 +7127,12 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier) if ( allowed && IsScoped( &obj ) ) { - if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 0.3) ) // >= 30% of sight range (~4 tiles by default) + if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 3) ) // >= 30% of sight range (~4 tiles by default) { aimLevels += 2; } - if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 0.6) ) // >= 60% of sight range (~9 tiles by default) + if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 6) ) // >= 60% of sight range (~9 tiles by default) { aimLevels += 2; }