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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -180,7 +180,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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INT8 bTownId = 0;
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UINT8 ubSectorID;
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: No meanwhiles
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#else
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if( AreInMeanwhile( ) )
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@@ -267,7 +267,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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{
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HandleMoraleEvent( NULL, MORALE_TOWN_LIBERATED, sMapX, sMapY, bMapZ );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: no loyalty
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#else
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HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_TOWN_SECTOR, sMapX, sMapY, bMapZ );
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@@ -284,7 +284,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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if ( GetTotalLeftInMine( GetMineIndexForSector( sMapX, sMapY ) ) > 0)
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{
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HandleMoraleEvent( NULL, MORALE_MINE_LIBERATED, sMapX, sMapY, bMapZ );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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// Ja25: no loyalty
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#else
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HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_MINE, sMapX, sMapY, bMapZ );
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@@ -306,7 +306,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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}
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HandleMoraleEvent( NULL, MORALE_SAM_SITE_LIBERATED, sMapX, sMapY, bMapZ );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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// Ja25: no loyalty
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#else
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HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_SAM, sMapX, sMapY, bMapZ );
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@@ -343,7 +343,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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if ( bMapZ == 0 && ( ( sMapY == MAP_ROW_M && (sMapX >= 2 && sMapX <= 6) ) || sMapY == MAP_ROW_N && sMapX == 6) )
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{
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25 No meanwhiles
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#else
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HandleOutskirtsOfMedunaMeanwhileScene();
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