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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1719,7 +1719,7 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
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if( fExceptionQueue || fCheckForBattle && gTacticalStatus.fEnemyInSector &&
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FindMovementGroupInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, TRUE ) &&
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(pGroup->ubNextX != gWorldSectorX || pGroup->ubNextY != gWorldSectorY || gbWorldSectorZ > 0 ) ||
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: NO meanwhiles
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#else
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AreInMeanwhile() ||
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@@ -1733,7 +1733,7 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
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//QUEUE BATTLE!
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//Delay arrival by a random value ranging from 3-5 minutes, so it doesn't get the player
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//too suspicious after it happens to him a few times, which, by the way, is a rare occurrence.
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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/*Ja25: No meanwhiles*/
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#else
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if( AreInMeanwhile() )
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