- Removed the "JA113NODEMO" define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-24 08:15:20 +00:00
parent 061ea16cea
commit 114f0064c4
38 changed files with 87 additions and 121 deletions
+2 -2
View File
@@ -1840,7 +1840,7 @@ void CheckIfEntireTownHasBeenLiberated( INT8 bTownId, INT16 sSectorX, INT16 sSec
// set fact is has been lib'ed and set history event
AddHistoryToPlayersLog( HISTORY_LIBERATED_TOWN, bTownId, GetWorldTotalMin(), sSectorX, sSectorY );
#if (defined JA2UB || defined JA113NODEMO)
#if (defined JA2UB)
//Ja25: No meanhwiles
#else
HandleMeanWhileEventPostingForTownLiberation( bTownId );
@@ -1875,7 +1875,7 @@ void CheckIfEntireTownHasBeenLost( INT8 bTownId, INT16 sSectorX, INT16 sSectorY
if ( MilitiaTrainingAllowedInSector( sSectorX, sSectorY, 0 ) && IsTownUnderCompleteControlByEnemy(bTownId) )
{
#if (defined JA2UB || defined JA113NODEMO)
#if (defined JA2UB)
//Ja25 No meanwhile
#else
// the whole town is under enemy control, check if we libed this town before