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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1840,7 +1840,7 @@ void CheckIfEntireTownHasBeenLiberated( INT8 bTownId, INT16 sSectorX, INT16 sSec
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// set fact is has been lib'ed and set history event
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AddHistoryToPlayersLog( HISTORY_LIBERATED_TOWN, bTownId, GetWorldTotalMin(), sSectorX, sSectorY );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: No meanhwiles
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#else
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HandleMeanWhileEventPostingForTownLiberation( bTownId );
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@@ -1875,7 +1875,7 @@ void CheckIfEntireTownHasBeenLost( INT8 bTownId, INT16 sSectorX, INT16 sSectorY
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if ( MilitiaTrainingAllowedInSector( sSectorX, sSectorY, 0 ) && IsTownUnderCompleteControlByEnemy(bTownId) )
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{
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25 No meanwhile
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#else
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// the whole town is under enemy control, check if we libed this town before
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