- Removed the "JA113NODEMO" define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-24 08:15:20 +00:00
parent 061ea16cea
commit 114f0064c4
38 changed files with 87 additions and 121 deletions
+3 -3
View File
@@ -4105,7 +4105,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
{
// This is not the end, 'cause momma creature is still alive
TriggerNPCRecordImmediately( 136, 8 );
#if (defined JA2UB || defined JA113NODEMO)
#if (defined JA2UB)
//no Ub
#else
EndQueenDeathEndgame( );
@@ -4116,7 +4116,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
{
// Continue with endgame cimematic..
DeleteTalkingMenu( );
#if (defined JA2UB || defined JA113NODEMO)
#if (defined JA2UB)
//no Ub
#else
EndQueenDeathEndgameBeginEndCimenatic( );
@@ -4128,7 +4128,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
// Just end queen killed dequence.......
DeleteTalkingMenu( );
#if (defined JA2UB || defined JA113NODEMO)
#if (defined JA2UB)
// no UB
#else
EndQueenDeathEndgame( );