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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4105,7 +4105,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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{
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// This is not the end, 'cause momma creature is still alive
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TriggerNPCRecordImmediately( 136, 8 );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//no Ub
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#else
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EndQueenDeathEndgame( );
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@@ -4116,7 +4116,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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{
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// Continue with endgame cimematic..
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DeleteTalkingMenu( );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//no Ub
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#else
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EndQueenDeathEndgameBeginEndCimenatic( );
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@@ -4128,7 +4128,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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// Just end queen killed dequence.......
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DeleteTalkingMenu( );
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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// no UB
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#else
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EndQueenDeathEndgame( );
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