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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5741,7 +5741,7 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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}
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////////////////////////////////////////////////////////////////////////////
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sDamage = sDamage / PUNCH_REAL_DAMAGE_PORTION;
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: No meanwhiles
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#else
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if ( AreInMeanwhile() && gCurrentMeanwhileDef.ubMeanwhileID == INTERROGATION )
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@@ -9093,7 +9093,7 @@ void SOLDIERTYPE::BeginSoldierGetup( void )
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{
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return;
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}
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: No meanwhiles
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#else
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// ATE: Don't getup if we are in a meanwhile
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@@ -9350,7 +9350,7 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sPo
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// Turn off
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this->flags.uiStatusFlags &= ( ~SOLDIER_NPC_SHOOTING );
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}
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25: No meanwhiles
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#else
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// CJC: make sure Elliot doesn't bleed to death!
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@@ -11755,7 +11755,7 @@ void SOLDIERTYPE::EVENT_SoldierBeginPunchAttack( INT32 sGridNo, UINT8 ubDirectio
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}
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//Ja25 No meanwhiles
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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if ( fMartialArtist && !Item[usItem].crowbar && this->ubBodyType == REGMALE)
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#else
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